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  • Fixed a crash in the new OSL light sampler with some shaders.
  • i-display: performance of the contact sheet mode have been improved and the effect is now smoother.

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  • Improved performance and quality of texture lookups in OSL. We timed the filtering code to be x3 to x4 times faster. The system now offers three different filters: linear, quadratic and cubic.
  • Implemented mirror wrap mode in OSL texture() call.
  • Implemented "missingcolor" in OSL texture() call.
  • NSI: primitive variables and their derivatives are now correctly transformed.
  • NSI: fix shading of instances. The shading space was incorrect.
  • i-display: fix banding issues in the thumbnail. 
  • NSI: completed implementation of NSISetAttributeAtTime.

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