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- Fixed a crash in the new OSL light sampler with some shaders.
i-display
: performance of the contact sheet mode have been improved and the effect is now smoother.
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- Improved performance and quality of texture lookups in OSL. We timed the filtering code to be x3 to x4 times faster. The system now offers three different filters: linear, quadratic and cubic.
- Implemented mirror wrap mode in OSL texture() call.
- Implemented "missingcolor" in OSL texture() call.
- NSI: primitive variables and their derivatives are now correctly transformed.
- NSI: fix shading of instances. The shading space was incorrect.
i-display
: fix banding issues in the thumbnail.- NSI: completed implementation of NSISetAttributeAtTime.
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