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hair( dPdv, eta, absorption, ... closure subcomonents ... , optional parameters ); |
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sub-components ... , optional parameters ); |
Follows a description of each parameter of the hair closure:
dPdv
This parameter gives the direction of the hair strand at the sampling point.
eta
Index of refraction of the hair strand.
absorption
Absorption of the hair strand at the sampling point
sub-components
An expression of the form: weight1 * hair_component1 + weight2 * hair_component2 + ... + weightn * hair_componentn
optional_parameters
accepts "float eccentricity" for now. It specifies the eccentricity of the cross section of one hair.
Accepted sub-components call the hair_component closure with a parameter specifying the lobe to sample:
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weight * hair_component( lobe, longitudinal_roughness, azimuthal_roughness, hair_scales_tilt ); |
Follow a description of each parameter of the hair_component closure :
weight
This scales the contribution of each lobe. Note that with values greater than 1, internal normalization might be done in order to avoid energy amplification by the BSDF. This means changing these weights can change the look of the hair but will generally not make it brighter overall.
lobe
Can be either "R", "T", "TRT" or "TRRT"
longitudinal_roughness
This will change the size of the lobe along the length of the hair. It behaves just like roughness for other BSDFs.
azimuthal_roughness
This will change the size of the lobe across the hair fiber. As the simulated hair is cylindrical, this parameter has little effect on the R and TT lobes. Its effect is most visible on the sharpness of the TRT lobe (glints).
hair_scales_tilt
The angle of the scales which form the surface of the hair fiber, in radians. It affects the position of the highlight on the strand. This will typically be in the range of -0.05 to -0.1 radians for human hair (negative to tilt towards the root). Note that the final position is computed from this angle differently for each lobe so using the same value for all lobes will produce distinct highlights.