1.0.4 - Upcoming |
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- Further improvements on ray intersection bias. This solves #7179 and #7216.
- Fixed potential crash bug at the end of a 3Delight Cloud render.
- 3Delight Display now has a nicer About dialogue that shows the proper version and copyright strings.
3Delight for Maya
- Improvements to the templates generated for auto-loaded OSL shaders.
Materials
- Added a Facing Ratio utility shader.
- Added a Worley Noise and a Flake 3D Textures
1.0.3 - 2018-9-5
- Added a progress indicator in 3Delight Display for 3Delight Cloud scene synchronization.
- Improve accuracy of ray intersection so to remove various "bias" problems.
- Fixes various issues with 3Delight Display lens tool.
- Removed various legacy include files from package.
- Fix rendering of OpenVDB volumes on 3Delight Cloud
3Delight for Maya
- Consider NSI file exports as a step before rendering on the farm. This has the following two implications:
- No frame buffer is used when rendering the NSI file.
- Overrides are disabled.
- Fixed dlMetal presets.
- OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders.
1.0.2 - 2018-9-2
- User friendly error messages for 3Delight Cloud error conditions.
- Better performance with 3Delight Cloud job updates and overall responsiveness of the log-in window.
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- Fixed minor memory leak fix.
- 3Delight Display can automatically sign-in to 3Delight Cloud account.
3Delight for Maya
- Updated URLs for Help.
- Updated About dialogue.
- Removed obsolete icons.
1.0.0 - 2018-8-31
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- 5% to 15% faster rendering, depending on the scene.
- Fixed a problem with refractions (GGX BRDF) causing noticeable darkening.
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title | Older Versions (13.X.Y) |
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- .
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- Fixed an error on linux when using 3Delight from python.
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- Fixed support for maya's built-in UDIM tiling on file node.
13.4.7 - 2018-07-11
13.4.6 - 2018-08-05
3Delight
- Update of the first passes of a live render are now much faster (up to x2 times faster).
13.4.5 - 2018-07-02
13.4.4 - 2018-06-30
3Delight
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- Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
13.4.3 - 2018-06-27
13.4.2 - 2018-06-18
3Delight
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- Added support for rendering VDB velocity from three float grids instead of a vector grid.
3Delight for Katana
- Fixed a crash with some VDB files.
13.4.1 - 2018-06-15
3Delight
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- Fixed some live render crashes related to instances.
3Delight for Maya
- Fixed VDB emission.
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13.4.0 - 2018-06-11
13.3.17 - 2018-06-08
3Delight
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- Added new python binding to NSI.
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- Fixed changes to camera shutter in live render.
13.3.16 - 2018-06-07
3Delight
- Improve performance of sky shader.
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- Fix performance of displacement after
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13.3.15 - 2018-05-31
3Delight
- Improved sampling of some single sided polygonal sphere lights.
3Delight for Maya
- Fixed wrong type ID for OpenVDB shape & shader nodes. Existing scenes using these nodes will migrate correctly only if saved in Maya ASCII format.
13.3.14 - 2018-05-15
3Delight
- 5% to 15% faster rendering, depending on the scene.
Katana
- Fixed bugs which sometimes caused lights to no longer work when mute or light linking is changed in live render.
13.3.13 - 2018-05-09
3Delight
- Fixed broken (missing) atmosphere rendering with some scenes.
- Fixed rendering of some environment lights which could flicker from frame to frame.
Katana
- Fixed crash when muting an environment light in live render, with an atmosphere present.
- Fixed multilight output of the incandescence light with a CEL field.
13.3.12 - 2018-04-26
3Delight
- Fixed rendering of atmosphere with directional light and environment light.
Katana
- It is now possible to change the atmosphere in DlSettings during live render.
13.3.11 - 2018-04-24
3Delight
- Fixed bad rendering of some transparent surfaces.
Katana
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Info |
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In 3Delight for Maya, users might need to re-create 3Delight Environment Lights as the following error would appear: DL_aeCommon.mel line 1819: No object matches name: dlEnvironmentShape1 |
13.3.10 - 2018-04-18
13.3.7 - 2018-04-11
Upgraded OpenVDB to the latest version.
13.3.6 - 2018-04-10
- New linux toolchain. This should have no visible impact but if something suddenly fails to load, please report it.
- Upgraded OSL to the latest version.
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- change
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13.3.5 - 2018-04-01
3Delight
- Optimisations in the rendering core make 3Delight x3 faster on some interior scenes. Exterior scenes can also benefit with a 15%-20% performence improvement.
13.3.4 - 2018-03-28
3Delight
- Added support for built-in variable Ng.
Materials
- Fixed various bump-mapping problems that resulted in wrong shading when bump mapping was used.
13.3.3 - 2018-03-25
3Delight Display
- Improved timing statistics. There are now more timing categories.
13.3.2 - 2018-03-20
Materials
- Fixed default value of black body in VDB shader.
- Fixed Katana color ramp in VDB shader.
Katana
- Gaffer Tree now has a 3Delight sub-menu.
- Fixed a crash bug.
13.3.1 - 2018-03-17
3Delight
- Improved sampling of area lights in corner cases.
- Improved sampling of the GGX BRDF. Combined with the improvement above, this results in better quality overall. Or allows faster rendering by using less samples to achieve a given quality.
13.3.0 - 2018-03-14
3Delight
- Changed process priority to have slightly better CPU usage during preview and live render.
- 3Delight Display now makes more attempts to launch during first render.
- Space Partition building performance increased by a further 15%-20%
3Delight for Maya
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- in
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13.2.6 - 2018-03-06
3Delight
- Space paritioner (BVH) construction has been improved. It's now up to x5 times faster (for sufficiently large scenes).
- Improved subdivision surfaces speed and quality. This shows as faster startup times and smoother surface shading.
13.2.5 - 2018-03-05
3Delight for Maya
- Fixed broken Atmosphere slot in the Render Settings.
13.2.4 - 2018-03-04
3Delight for Maya
- Fixed displacement shaders export (empty displacement shades were assigned to all geometry).
13.2.3 - 2018-02-28
3Delight for Maya
- Introducing OpenVDB node.
- Introducing Light Filters.
13.2.2 - 2018-02-26
Katana
- Fixes to the installer (wouldn't install properly with previous installations still present)
13.2.1 - 2018-02-14
3Delight for Maya
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- live render
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3Delight for Katana
- Fixed light linking issues. You may need to re-create existing light sources to see this change.
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- .
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3Delight for
...
Maya
...
13.1.12 2018-02-02
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13.1.10 2018-01-24
3Delight for Maya
- Fixed
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13.1.9 - 2018-01-20
NSI
- Added a logo for NSI.
3Delight for Katana
- DEFAULT_RENDERER environment variable is no longer required to be set to 'dl' for all features to work in DlSettings.
3Delight for Maya
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- support for
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- maya
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13.1.8 - 2018-1-09
NSI
- Corrections to NSI.pdf manual.
3Delight
- Added support deep output of NSI volumes. This means that atmosphere shaders can now export deep samples.
3Delight for Katana
- Fix gobo filter behaviour with area lights.
3Delight for Maya
- Fix 3Delight Atmosphere color: it was always white.
- Add a new light type: Incandescent Light. This light matches the functionality of Katana's Incandescent Light. This light works with Maya version 2015 and up.
13.1.7 - 2017-12-12
3Delight
- Fix visual artifacts in reflections and refractions (dimming of some areas)
- Fixed computation of buckets in multi-camera renders.
Materials
- Fixe SSS for tiny mean free paths.
3Delight for Maya
- Allow VP2 rendering in multiple panes.
13.1.6 - 2017-12-07
NSI
- Added a new node "screen". This node decouples quality and resolution parameters from the camera node. This allows, for example, to drive many windows or views using the same camera node.
- The
clippingrange
attribute on the camera node is now a double. - Various corrections to NSI.pdf
3Delight
- Fix polygon tessellation in some corner cases. This was apparent when tessellating Maya fonts.
Katana
- Added ability to import NSI archives. NSI archives can be exported from Maya.
- Added a volume connection plug in preparation for atmosphere support.
- Added a new OpenVDB plug-in in preparation for the upcoming technology.
- Better drawing of the Gobo filter.
- Report the produced image file paths in disk render.
3Delight for Maya
- Added an NSI archive exporter with the ability to export a subset of the scene.
- Fixed an issue with the "Render" menu item (issue 6821)
Materials
- Better randomization in Colour Variation shader.
- Fixed glass shader for internal reflection cases (was producing black regions). Also fixed an attenuation which was accounted twice.
13.1.5 - 2017-11-23
3Delight
- Volume shaders now support directional lights and environment lights.
- Fixed a bug with volume shaders when the camera is close to an object.
3Delight for Maya
- Added support for editing many more shader parameter types during a live render. All types should now be supported.
13.1.4 - 2017-11-21
3Delight for Katana
- A more friendly parameterization for 3Delight Atmosphere.
- Adding Volume Contribution to all light sources. This allows the control of light's intensity inside the volume.
- Color Correction node has a better Vibrance control.
- Layered Material now works with subsurface materials.
13.1.3 - 2017-11-16
3Delight
- A new subsurface sampling strategy removes the RGB coloured dots. Especially in lower quality renders. This was especially visible in the first passes of the progressive and live renders.
- Improved sampling of atmosphere volumes,
- OSL shaders can now ask for
"curve:t"
attribute using thegetattribute()
function. It gives a value from 0 to 1 along the curve's length. NSI doesn't defined predefined uv coordinates on geometry so this is necessary for easy access to such a useful quantity. - Fixed linear interpolation of attributes on catmull-clark subdivision surfaces.
- Faster starting time in progressive and live renders.
3Delight for Katana
- Added support for render camera changes in live render.
- Added a simple material surfaceShader that allows to have a constant colour.
- Accept an atmosphere shader in DlSettings.
- Draw a sphere in the viewport to represent a Point Light of a given radius.
Materials
- Introducing 3Delight Atmosphere, an artist friendly atmosphere shader.
- Colour Variation shader now gives per-curve variation.
- Hair & Fur material provides better blending control of root and tip colours.
13.1.2 - 2017-11-07
Internal release.
13.1.1 - 2017-11-06
3Delight for Katana
- Changed the orientation of the cylinder area light to be aligned with the Y axis.
Materials and Shaders
- Introducing a Color Variation node for both Katana and Maya.
- Introducing a Color Correction node for both Katana and Maya.
13.1.0 - 2017-11-05
3Delight
- Fix a bug when rays reach their maximum depth. This could have caused various mistakes in lighting.
3Delight for Katana
- Fix aspect ratio in Live camera changes.
- Automatic refresh of the light list in Multi-Light UI. The Refresh button has been removed.
13.0.20 - 2017-11-01
3Delight for Katana
- Renders done interactively now use lowered process priority in favour of better UI responsiveness in Katana.
- High Dynamic ranges images are now rendered with better quality: edges of area lights and intense highlights are anti-aliased properly.
Materials
- Fixed the specular component of the Skin shader.
- Added a Color Correction node.
3Delight and NSI
- Added
.global.renderatlowpriority
attribute to enable low priority for the rendering process. - Added the
maximumvalue
attribute on NSIoutputlayer
nodes. This enables a new tone mapping algorithm that improves overall image quality when very bright pixels are present. - The network cache has now a default directory. Enabling the feature is a matter of setting a network cache size. More information in The 3delight.config File.
13.0.19 - 2017-10-27
3Delight for Katana
- Added support for Cryptomatte IDs.
- Moved framebuffer option from DlSettings to the Preferences dialog.
- The Performance and Render Engine sections of DlSettings has been removed.
- Batch and disk renders now always use horizontal bucket scanning.
- Fixed Auxiliary Field of View in the Camera's projection.
- Statistics are now always embedded in rendered images.
3Delight and NSI
- 3delight.config file now accepts a new attribute:
texturememory
13.0.18 - 2017-10-25
Materials
- Hair&Fur shader has now tip and root colour controls as well as an intensity multiplier.
13.0.17 - 2017-10-23
Materials
- Added 3Delight Layered material. The material can combine up to three different layers.
NSI
- 3delight.config file is not read in the current working direction anymore.
13.0.16 - 2017-10-22
3Delight for Katana
- Added support for Point Lights.
NSI
- Added rudimentary support for scattering inside volumes.
13.0.15 - 2017-10-20
3Delight for Katana
- Restrict terminal OSL shaders to these outputting a BRDF (usability)
13.0.14 - 2017-10-19
3Delight for Katana
- Various improvement in parameter naming, readability and usability of shaders (no functionality changes).
- Adding "atmosphere" section in DlSettings.
- Fixes for hiDPI screens. This includes the Multi-Light section which is now DPI-independent.
NSI
- Fixed a bug that made larger particles appear "clipped".
13.0.13 - 2017-10-11
3Delight for Katana
- Added viewer manipulators for Gobo and Decay light filters
- Better handling of "vectorSpace"
displacementShader
parameter. Fixed vector displacement.
NSI
- Changed the origin of textures for the texture() shadeop to be the lower left corner.
- Fixed crashes when editing a scene from multiple threads.
- Added
.quality.volumesamples
attribute to control volume sampling quality - Report invalid OSL spaces passed to
transform()
. 3Delight takes care of limited the amount of error messages this might produce to a reasonable level. - Improved displacement in multi-camera scenes.
- Improved filtering of displacement texture.
- Improved displacement of object instances.
- Improved support for OSL's transform() function.
13.0.12 - 2017-10-01
NSI
- Basic framework for volumes declaration
13.0.11 - 2017-09-25
- Fix bad renders when a second render is done with the same scene (start, stop, start sequence).
13.0.10 - 2017-09-21
3Delight for Katana
- Removed useless specular depth control. 3Delight offers three simple depth controls: reflecton, refraction, hair and diffuse.
13.0.9 - 2017-09-11
3Delight for Katana
- Display an error message when a Katana license is not available for disk renders.
- The DlCameraSettings now respect Katana'a attribute inheritance.
13.0.8 - 2017-09-02
3Delight for Katana
- The package now recognizes Katana's interactive license.
- Added a Sky Light shader.
NSI
- OSL errors are now reported through the NSI error handler
13.0.7 - 2017-09-01
3Delight for Katana
- Added Sky Light package. It uses the 3Delight Sky shader.
- The Environment Light package now uses the environment light shader by default. Existing Katana lights are not affected by this change.
- Added Geometry ID, Scene Path ID and Surface Shader ID to the list of supported AOVs.
- Renamed P and N AOVs to P.camera and N.camera. This will allow is to support those quantities in different spaces.
13.0.6 - 2017-08-28
- Fixed unwanted shadowing of environment by area lights.
- Improved updates during live rendering sessions.
- Added support for the following built-in AOVs:
P
,N
,ID.scenepath
,ID.geometry
,ID.surface
. - Shading Samples was not functional (locked) since 13.0.4; it is now fixed.
- Removed "specular" depth. Rays are now tagged as wither reflection or refraction depending on the direction they take when interacting with a specular BRDF. This leaves us with four different ray depths: reflection, refraction, diffuse and hair. This work also fixes refraction depth problems (was impossible to control because of a bug with the specular ray-type overriding it).
- Fixed problems when modifying displacements during live render.
3Delight for Katana
- The DlSetting's Multi-light selection is now applied on all image layers that are using a Shading Component AOV.
- The DlSetting's Multi-LIght section is now always displayed - previously, an image layer had to be selected for the Multi-Light to be shown.
- Existing DlSettings nodes will need to be re-created.
13.0.5 - 2017-08-17
- Implement NSIRenderControl's
stop
andstart
actions. These actions allow the stopping and re-starting of any asynchroneous render without destroying the scene. One particular application is the modification of the output chain (e.g. resolution) while rendering. - Fixed crashes in asynchronous renders interruptions
3Delight for Katana
- Mutli-light rendered layers now appear correctly in Katana Monitor.
- The Multi-light section now detects and warns about missing lights & rigs that were previously selected for multi-light output.
- The
<light>
token can now be used as a part of the Image Filename.
13.0.4 - 2017-08-15
- Re-organize Hair & Fur material parameters in a more user friendly manner.
13.0.3 - 2017-08-12
- Improved sampling of NSI directional lights. Some bright spots was appearing when both directional and area lights were in the same scene.
- Reduced coarseness of live renders.
3Delight for Katana
- Multi-Light AOVs are now correctly output to the Katana Monitor (issue #6428).
13.0.2 - 2017-08-03
- Fix area light shadow casting bug. Area lights could cast shadows from environments even if not requested. Issues #6658 and #6693.
- Fix numerical instability that produced (albeit very rarely) bad noise from light sources.
renderdl
: restore the "-t" and the "-catrib" command line option. The "-catrib" option has been renamed to "-cat".
NSI
NSIRenderControl()
now accepts a "stoppercallback". The callback is called, along with user data, when a render is done. This allows for asynchronous renders to communicate completion to parent program.NSIEvaluate()
can now read NSI archives from stdin when "-" is passed as the filename.
3Delight for Katana
- Fixed Mute and Solo controls for rigs which contain an Incandescence Light.
13.0.1 - 2017-07-28
13.0.0 - 2017-07-26
3Delight for Katana
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- 's built-in UDIM tiling on file node.
- Improved VDB rendering speed in viewport.
3Delight for Katana
- Instantaneous opening of VDB files, even large ones.
- Fixed a crash with some VDB files.
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