1.0. |
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5 - Upcoming |
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Materials
- Added 3Delight Car Paint and Random Material.
- Added Random Color utility node.
- Added Flake 3D texture node.
1.0.4 - 2018-9-6 |
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- Further improvements on ray intersection bias. This solves #7179 and #7216.
- Fixed potential crash bug at the end of a 3Delight Cloud render.
- 3Delight Display now has a nicer About dialogue that shows the proper version and copyright strings.
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- Added a Facing Ratio utility shader.
- Added a Worley Noise and a Flake 3D Textures
1.0.3 - 2018-9-5 |
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- Added a progress indicator in 3Delight Display for 3Delight Cloud scene synchronization.
- Improve accuracy of ray intersection so to remove various "bias" problems.
- Fixes various issues with 3Delight Display lens tool.
- Removed various legacy include files from package.
- Fix rendering of OpenVDB volumes on 3Delight Cloud
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- Fixed support for maya's built-in UDIM tiling on file node.
- Improved VDB rendering speed in viewport.
- Add support Maya's Light Editor. This includes ability to output a light group as a multi-light layer.
- Add Color Blend utility node. This node has a similar functionality to they Layer Shader.
- Better support of Light Linking. Light links to sets and shading groups are now supported.
- Fixed a problem with instanced objects when each instance has a different shader.
- Support Maya's built-in UDIM tag.
- Improved UI for all materials and shaders.
3Delight for Katana
- Instantaneous opening of VDB files, even large ones.
- Fixed a crash with some VDB files.
- Draw lights behind the selection too instead of in front (usability suggestion by Matthew Bennett).
- Multi-Threaded scene export and scene export optimization.
- Find OSL shaders without Katana Resources.
- Various fixes to XGen loading.
- Do not link with Katana's Python libraries anymore. Those are not needed.
- Implement automatic conversion of textures into TDLs (mip mapped tiff files).