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1.0.
4 - Upcoming
5 - Upcoming

Materials

  • Added 3Delight Car Paint and Random Material.
  • Added Random Color utility node.
  • Added Flake 3D texture node.
1.0.4 - 2018-9-6
  • Further improvements on ray intersection bias. This solves #7179 and #7216.
  • Fixed potential crash bug at the end of a 3Delight Cloud render.
  • 3Delight Display now has a nicer About dialogue that shows the proper version and copyright strings.

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  • Added a Facing Ratio utility shader.
  • Added a Worley Noise and a Flake 3D Textures
1.0.3 - 2018-9-5
  • Added a progress indicator in 3Delight Display for 3Delight Cloud scene synchronization.
  • Improve accuracy of ray intersection so to remove various "bias"  problems.
  • Fixes various issues with 3Delight Display lens tool.
  • Removed various legacy include files from package.
  • Fix rendering of OpenVDB volumes on 3Delight Cloud

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  • Fixed support for maya's built-in UDIM tiling on file node.
  • Improved VDB rendering speed in viewport.
  • Add support Maya's Light Editor. This includes ability to output a light group as a multi-light layer.
  • Add Color Blend utility node. This node has a similar functionality to they Layer Shader.
  • Better support of Light Linking. Light links to sets and shading groups are now supported.
  • Fixed a problem with instanced objects when each instance has a different shader.
  • Support Maya's built-in UDIM tag.
  • Improved UI for all materials and shaders.

3Delight for Katana

  • Instantaneous opening of VDB files, even large ones.
  • Fixed a crash with some VDB files.
  • Draw lights behind the selection too instead of in front (usability suggestion by Matthew Bennett).
  • Multi-Threaded scene export and scene export optimization.
  • Find OSL shaders without Katana Resources.
  • Various fixes to XGen loading.
  • Do not link with Katana's Python libraries anymore. Those are not needed.
  • Implement automatic conversion of textures into TDLs (mip mapped tiff files).