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  • Further improvements on ray intersection bias. This solves #7179 and #7216.
  • Fixed potential crash bug at the end of a 3Delight Cloud render.
  • 3Delight Display now has a nicer About dialogue that shows the proper version and copyright strings.

3Delight for Maya

  • Improvements to the templates generated for auto-loaded OSL shaders.

Materials

  • Added a Facing Ratio utility shader.
  • Added a Worley Noise and a Flake 3D Textures
1.0.3 - 2018-9-5
  • Added a progress indicator in 3Delight Display for 3Delight Cloud scene synchronization.
  • Improve accuracy of ray intersection so to remove various "bias"  problems.
  • Fixed various issues with 3Delight Display lens tool.
  • Removed various legacy include files from package.
  • Fix rendering of OpenVDB volumes on 3Delight Cloud

3Delight for Maya

  • Consider NSI file exports as a step before rendering on the farm. This has the following two implications:
    1. No frame buffer is used when rendering the NSI file.
    2. Overrides are disabled. 
  • Fixed dlMetal presets.
  • OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders. 

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  • User friendly error messages for 3Delight Cloud  error conditions.
  • Better performance with 3Delight Cloud job updates and overall responsiveness of the log- sign in window.
1.0.1 - 2018-8-31
  • Fixed minor memory leak fix.
  • 3Delight Display can automatically sign-in to 3Delight Cloud account.

3Delight for Maya

  • Updated URLs for Help and and updated About dialogue.
  • Removed obsolete icons.

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  • 5% to 15% faster rendering, depending on the scene.
  • Fixed a problem with refractions (GGX BRDF) causing noticeable darkening.
  • Fixed an error on linux when using 3Delight from python.
  • Update of the first passes of a live render are now much faster (up to x2 times faster).
  • Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
  • Added support for rendering VDB velocity from three float grids instead of a vector grid.
  • Fixed some live render crashes related to instances.
  • Fixed VDB emission.
  • Added new python binding to NSI.
  • Fixed changes to camera shutter in live render.
  • Improve performance of sky shader.
  • Fix performance of displacement after a change in live render.

3Delight for Maya

  • Fixed support for maya's built-in UDIM tiling on file node.
  • Improved VDB rendering speed in viewport.
  • Add support for Maya's Light Editor. This includes ability to output a light group as a multi-light layer.
  • Add Color Blend utility node. This node has a similar functionality to they the Layer Shader.
  • Better support of Light Linking. Light links to sets and shading groups are now supported.
  • Fixed a problem with instanced objects when each instance has a different shader.
  • Support Maya's built-in UDIM tag, including support for UDIM tiling on file node.
  • Improved UI for all materials and shaders.

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