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- Further improvements on ray intersection bias. This solves #7179 and #7216.
- Fixed potential crash bug at the end of a 3Delight Cloud render.
- 3Delight Display now has a nicer About dialogue that shows the proper version and copyright strings.
3Delight for Maya
- Improvements to the templates generated for auto-loaded OSL shaders.
Materials
- Added a Facing Ratio utility shader.
- Added a Worley Noise and a Flake 3D Textures
1.0.3 - 2018-9-5 |
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- Added a progress indicator in 3Delight Display for 3Delight Cloud scene synchronization.
- Improve accuracy of ray intersection so to remove various "bias" problems.
- Fixed various issues with 3Delight Display lens tool.
- Removed various legacy include files from package.
- Fix rendering of OpenVDB volumes on 3Delight Cloud
3Delight for Maya
- Consider NSI file exports as a step before rendering on the farm. This has the following two implications:
- No frame buffer is used when rendering the NSI file.
- Overrides are disabled.
- Fixed dlMetal presets.
- OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders.
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- User friendly error messages for 3Delight Cloud error conditions.
- Better performance with 3Delight Cloud job updates and overall responsiveness of the log- sign in window.
1.0.1 - 2018-8-31 |
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- Fixed minor memory leak fix.
- 3Delight Display can automatically sign-in to 3Delight Cloud account.
3Delight for Maya
- Updated URLs for Help and and updated About dialogue.
- Removed obsolete icons.
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- 5% to 15% faster rendering, depending on the scene.
- Fixed a problem with refractions (GGX BRDF) causing noticeable darkening.
- Fixed an error on linux when using 3Delight from python.
- Update of the first passes of a live render are now much faster (up to x2 times faster).
- Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
- Added support for rendering VDB velocity from three float grids instead of a vector grid.
- Fixed some live render crashes related to instances.
- Fixed VDB emission.
- Added new python binding to NSI.
- Fixed changes to camera shutter in live render.
- Improve performance of sky shader.
- Fix performance of displacement after a change in live render.
3Delight for Maya
- Fixed support for maya's built-in UDIM tiling on file node.
- Improved VDB rendering speed in viewport.
- Add support for Maya's Light Editor. This includes ability to output a light group as a multi-light layer.
- Add Color Blend utility node. This node has a similar functionality to they the Layer Shader.
- Better support of Light Linking. Light links to sets and shading groups are now supported.
- Fixed a problem with instanced objects when each instance has a different shader.
- Support Maya's built-in UDIM tag, including support for UDIM tiling on file node.
- Improved UI for all materials and shaders.
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