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- An NSI file export now has the same consideration as a batch render during export. This means frame buffer and overrides options are ignored (not included) in the NSI file.
- Fixed dlMetal presets.
OSL Shaders
- OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders. This string has no effect in Katana.
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