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3Delight for Maya provides a rich variety shaders: materials for physically plausible shading, high performance volume shaders and utility nodes. They are all OSL based shaders. For custom materials, users can define their own OSL shading nodes as explained in Creating Custom OSL HyperShade Nodes.


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HyperShade Support


3Delight for Maya can render any Maya HyperShade network. Scenes that are setup using the usual Maya workflow will work out-of-the-box with 3Delight for Maya. In addition, 3Delight for Maya provides utility nodes and materials for physically plausible shading. For custom materials, users can define their own OSL shading nodes as explained in Creating Custom OSL HyperShade Nodes.

3Delight's Materials and Shaders Library

In addition to standard Maya nodes and materials, 3Delight for Maya comes with easy to use and physically plausible materials. 

3Delight Material – A hightly versatile dual-layer material to simulate a large variety of surfaces.
3Delight Skin – For rendering (human) skin.
3Delight Glass – For rendering glass.
3Delight Hair & Fur  – For rendering realistic hair.
3Delight Metal – For rendering physically correct metallic materials. 
3Delight Substance – For rendering material definitions produced by Substance Designer
3Delight Sky – For rendering physically correct sky dome. 
3Delight Layered Material – For layering up to three different materials.

To render volumes, 3Delight for Maya provides the following shaders:

3Delight Atmosphere - For rendering atmospheric effects.

Supported Maya Shader Nodes

List

Here is a list of all supported Maya shader nodes, in alphabetical order:

Section


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addDoubleLinear
anisotropic
blendColors
blinn
brownian
bulge
bump2d
bump3d
checker
clamp
cloth
cloud
condition
contrast
displacementShader


Column
width100px

distanceBetween
envChrome

file
fourByFourMatrix
fractal
gammaCorrect 
granite
grid
hsvToRgb
imagePlane
lambert
leather
luminance
marble
multDoubleLinear


Column
width100px

multiplyDivide
noise

ocean
place2dTexture
place3dTexture
plusMinusAverage
psdFileTex
quadShadingSwitch
ramp  
remapColor
remapHsv
remapValue
reverse

rgbToHsv
rock


Column
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samplerInfo
setRange

smear

snow
solidFractal
stencil
stucco
surfaceLuminance
surfaceShader
tripleShadingSwitch
uvChooser
vectorProduct
volumeNoise
wood