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  • Added a progress indicator for 3Delight Cloud scene synchronization.
  • 3Delight Display has a new application icon and an updated and nicer About dialogue.
  • Fixed various issues with the lens loupe tool.
  • The sign in condition is remembered upon exit and reentry of 3Delight Display.
  • Improved responsiveness for the 3Delight Cloud tab (sign in and activities). This is achieved by running all related operations in a separate thread.
  • Added Sign In tab in 3Delight Display's sidebar. This will work only for users registered for beta testing 3Delight Cloud.

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  • 5% to 15% faster rendering, depending on the scene.
  • Fixed a problem with refractions (GGX BRDF) causing noticeable darkening.
  • Fixed an error on linux when using 3Delight from python.
  • Update of the first passes of a live render are now much faster (up to x2 times faster).
  • Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
  • Added support for rendering VDB velocity from three float grids instead of a vector grid.
  • Fixed some live render crashes related to instances.
  • Fixed VDB emission.
  • Added new python binding to NSI.
  • Fixed changes to camera shutter in live render.
  • Improve performance of sky shader.
  • Fix performance of displacement after a change in live render.
  • 3Delight Display as a new Sidebar with the Mixer UI and a new Loupe tool.

3Delight for Maya

  • Improved VDB rendering speed in viewport.
  • Add support for Maya's Light Editor. This includes ability to output a light group as a multi-light layer.
  • Add Color Blend utility node. This node has a similar functionality to the Layer Shader.
  • Better support of Light Linking. Light links to sets and shading groups are now supported.
  • Fixed a problem with instanced objects when each instance has a different shader.
  • Support Maya's built-in UDIM tag, including support for UDIM tiling on file node.
  • Improved UI for all materials and shaders.

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