This material is a specialized shader to easily create rendering of cars. Most cars are painted with a metallic paint that has specular flakes in a coat over a base surface. Note that the same look can also be achieved using the 3Delight Principled shader alongside the Flake 3D Texture but this Material frees the artist from cumbersome shading network manipulations.
Coating |
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Coating is an important part of a car paint as it affects the overall look in three main aspects:
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Roughness of the coating layer.
Flakes |
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Flakes are little metallic particles floating inside the coating. They give the sparkly look to most car paints. This section controls the characteristics of these flakes.
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How is random is the orientation of flakes. A value of 0 means that all flakes are oriented as the surface normal. A value of 1 means totally random directions.
Base Layer |
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→ Color
The colour of the base layer.
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The roughness of the base layer.
Normal Map / Bump |
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Include Page | ||||
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