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- Save start-up time for renders. Compared to automatic texture optimization, manual optimization will save time only the first time you render a scene that references the textures. Since 3Delight caches re-uses already optimized textures, subsequent renders will have no performance hit.
- Save hard drive space as 3Delight will convert textures into the specified folder. By default, the folder is on the local machine but it's possible to direct it to a network location by specifying it in 3delight.config (using the "texturedirectory" option). Note that optimized texture cache is directory is per-user so file duplication will happen if many users render the same assets.
- The automatic color space conversion for Katana is not satisfactory and a more fine tuned approach is needed.
- You want to pass additional options to tdlmake (e.g. filtering or output data type).
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