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1.1.0 .3 - Upcoming
  • Fixed a performance issue in OpenVDB rendering. Scene with relatively large amonts of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
  • Automated texture optimization (conversion to TDL format) is now handled directly by 3Delight and not the plug-ins (concerns both Katana and Maya).
  • Better error reporting for automatic texture optimization.
  • Fixed timing statistics which showed the "other" category, which is usually marginal, as the the predominant timing category.
  • UDIMs render about 8% faster.
  • Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
  • Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.

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  • Improved presentation and variables naming in Car Paint and Principled.
  • Improved documentation for supported shaders.
1.0.11 - 2019-9-19
  • Fixed intersection artifacts that were apparent when using subdivision surfaces and sub surface.

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