1.1.0 .3 - Upcoming |
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- Fixed a performance issue in OpenVDB rendering. Scene with relatively large amonts of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
- Automated texture optimization (conversion to TDL format) is now handled directly by 3Delight and not the plug-ins (concerns both Katana and Maya).
- Better error reporting for automatic texture optimization.
- Fixed timing statistics which showed the "other" category, which is usually marginal, as the the predominant timing category.
- UDIMs render about 8% faster.
- Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
- Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.
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- Improved presentation and variables naming in Car Paint and Principled.
- Improved documentation for supported shaders.
1.0.11 - 2019-9-19 |
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- Fixed intersection artifacts that were apparent when using subdivision surfaces and sub surface.
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