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- Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
- Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and with offers better error reporting.
- Fixed timing statistics in relation to the "other" category.
- UDIMs render about 8% faster.
- Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
- Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.
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