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  • Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
  • Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
  • Fixed timing statistics in relation to the "other" category.
  • UDIMs render about 8% faster.
  • Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
  • Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.
  • Fixed 3Delight Cloud issues when rendering large frames (4K) and may AOVs.


3Delight Display

  • The cloud rendering activity dialog now shows a sequence as a single un-foldable item.
  • More consistant alignment of values with using the picker (using the "P" key). 
  • Better presentation of the cross in the Loupe tool. It is now perfectly centered inside the shown pixel.

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