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1.1.0 - Upcoming
  • Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
  • Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
  • Fixed timing statistics in relation to the "other" category.
  • UDIMs render about 8% faster.
  • Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
  • Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.
  • Fixed 3Delight Cloud issues when rendering large frames (4K) and may AOVs.

    Info

    Free 3DelightNSI now allows you to run many renders from the same process. Meaning that you can use VP2 rendering in parallel with a normal render.


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  • Improved presentation and variables naming in Car Paint and Principled.
  • Improved documentation for supported shaders.

    Warning

    3Delight Material is being deprecated and replaced by 3Delight Principled. The later provides all the functionality provided by 3Delight Material, plus the ability to render metals, with less parameters and better usability (such as better parameter ranges, better naming, and better UI).

    The 3Delight Material is still part of the package for backward compatibility.



1.0.11 - 2019-9-19
  • Fixed intersection artifacts that were apparent when using subdivision surfaces and sub surface.

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  • Introducing 3Delight Principled material. To become the standard Materia across all plug-ins.
1.0.8 - 2018-9-13
  • Introduced PTEX support.
  • Fixed an issue in the rendering core affecting instances organised in hierarchies (#7212). This issue caused objects to be clipped.
  • Faster render stops during the synchronisation phase of 3Delight Cloud renders.
  • Corrected renderdl -h output.
  • Improve accuracy of ray intersection to remove various "bias"  problems. (Issues #7179 and #7216).
  • Removed various legacy include files from package.
  • Fix rendering of OpenVDB volumes on 3Delight Cloud.
  • User friendly error messages for 3Delight Cloud error conditions.
  • Fixed minor memory leak.

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  • Added support for Volume AOV both in Atmosphere and OpenVDB shaders.
  • Added 3Delight Car Paint and Random Material.
  • Added Random Color utility shader.
  • Added Flake 3D texture shader.
  • Added a Facing Ratio utility shader.
  • Added a Worley Noise and a Flake 3D Textures.
  • OSL shaders can now declare a classification string. This is in preparation of an automated way to create Maya shading nodes directly from OSL shaders. This string has no effect in Katana. 
1.0.0 - 2018-8-31
  • 5% to 15% faster rendering, depending on the scene.
  • Fixed a problem with refractions (GGX BRDF) causing noticeable darkening.
  • Fixed an error on linux when using 3Delight from python.
  • Update of the first passes of a live render are now much faster (up to x2 times faster).
  • Faster time to first pixel for scenes with large emissive meshes. Scenes with millions of light sources could start as much as x10 times faster.
  • Added support for rendering VDB velocity from three float grids instead of a vector grid.
  • Fixed some live render crashes related to instances.
  • Fixed VDB emission.
  • Added new python binding to NSI.
  • Fixed changes to camera shutter in live render.
  • Improve performance of sky shader.
  • Fix performance of displacement after a change in live render.
  • 3Delight Display has a new Sidebar with a new Light Mixer UI and a new Loupe tool.

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