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- Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
- Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
- Fixed timing statistics in relation to the "other" category.
- UDIMs render about 8% faster.
- Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
- Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.
- Fixed 3Delight Cloud issues when rendering large frames (4K) and may AOVs.
Info |
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Free 3DelightNSI now allows you to run many renders from the same process. Meaning that you can use, for example, Maya VP2 rendering in parallel with a normal render from the same Maya session. If you have Katana and Maya open, you can only have one render going at the time. |
3Delight Display
- The cloud rendering activity dialog now shows a sequence as a single un-foldable item.
- More consistant alignment of values with using the picker (using the "P" key).
- Better presentation of the cross in the Loupe tool. It is now perfectly centered inside the shown pixel.
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