...
- Improved syncing and startup speeds for 3Delight Cloud renders. Improvement is more noticeable with larger scene where time to first pixel can be several seconds faster.
- Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
- UDIMs render about 8% faster.
- Fixed 3Delight Cloud issues when rendering large frames (high resolution images (eg. 4K) and may with several AOVs. The problem was sudden "jamming" of the application during rendering.
- Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
...
- Fixed 3Delight for Maya problems which broke previous scene setups.
- Fixed a limitation in with the Free 3DelightNSI preventing simultaneous renders in different Maya views.
...
- Introduced PTEX support.
- Fixed an issue in the rendering core affecting instances organised in hierarchies (#7212). This issue caused objects to be clipped.
- Faster render stops during the synchronisation phase of 3Delight Cloud renders.
- Corrected
renderdl -h
output. - Improve accuracy of ray intersection to remove various "bias" problems. (Issues #7179 and #7216).
- Removed various legacy include files from package.
- Fix rendering of OpenVDB volumes on 3Delight with 3Delight Cloud.
- User friendly error messages for 3Delight Cloud error conditions.
- Fixed minor memory leak.
...