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  • Improved syncing and startup speeds for 3Delight Cloud renders. Improvement is more noticeable with larger scene where time to first pixel can be several seconds faster.
  • Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
  • UDIMs render about 8% faster.
  • Fixed 3Delight Cloud issues when rendering large frames (high resolution images (eg. 4K) and may with several AOVs. The problem was sudden "jamming" of the application during rendering.
  • Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
  • Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.

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  • Fixed 3Delight for Maya problems which broke previous scene setups.
  • Fixed a limitation in with the Free 3DelightNSI preventing simultaneous renders in different Maya views.

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  • Introduced PTEX support.
  • Fixed an issue in the rendering core affecting instances organised in hierarchies (#7212). This issue caused objects to be clipped.
  • Faster render stops during the synchronisation phase of 3Delight Cloud renders.
  • Corrected renderdl -h output.
  • Improve accuracy of ray intersection to remove various "bias"  problems. (Issues #7179 and #7216).
  • Removed various legacy include files from package.
  • Fix rendering of OpenVDB volumes on 3Delight with 3Delight Cloud.
  • User friendly error messages for 3Delight Cloud error conditions.
  • Fixed minor memory leak.

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