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OSL Shaders
1.1.2 - 2018-9-26 |
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- 30% faster syncing (upload) for models and shaders when using 3Delight Cloud.
- 30% faster startup (time to first pixel) when using 3Delight Cloud.
- Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
- UDIMs render about 8% faster. Fixed 3Delight Cloud issues when rendering high resolution images (eg. 4K) with several AOVs
- . The problem was sudden "jamming" of the application during rendering.
- Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.
3Delight Cloud
- 30% faster syncing (upload) for models and shaders when using 3Delight Cloud.
- 30% faster startup (time to first pixel) when using 3Delight Cloud.
- Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
- Fixed 3Delight Cloud issues when rendering high resolution images (eg. 4K) with several AOVs. The problem was sudden "jamming" of the application during rendering.
3Delight Display
- When using the Loupe tool, a single click on the image freeze the Loupe view for a couple of seconds.
3Delight for Maya
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- Fixed a limitation with the Free 3DelightNSI preventing simultaneous renders in different Maya views.
3Delight Display
- Improved reliability of the progress indicator for Syncing stage when using 3Delight Cloud.
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