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OSL Shaders

1.1.4 - 2018-9-28
  • Fixed a problem with automatic texture optimization: modifying source textures now re-optimizes the texture.

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  • Fixed hard edged shadows appearing on polygonal surfaces.

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  • Automated texture optimization is now handled directly by 3Delight (see Handling of Textures) and offers better error reporting.
  • UDIMs render about 8% faster.
  • Fixed a performance issue in OpenVDB rendering. Scene with relatively large amount of textures (hundreds of megabytes) will have an acceleration between x2 and x3.

3Delight Cloud

  • 30% faster syncing (upload) for models and shaders when using 3Delight Cloud.
  • 30% faster startup (time to first pixel) when using 3Delight Cloud.
  • Fixed rendering of VDB volumes on 3Delight Cloud when renders are started from a Windows platform.
  • Fixed 3Delight Cloud issues when rendering high resolution images (eg. 4K) with several AOVs. The problem was sudden "jamming" of the application during rendering.

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  • Fixed timing statistics in relation to the "other" category.
  • Fixed non-deterministic renders. Using different number of threads was not producing exactly the same image.

3Delight Display

  • Fixed visible intersection artefacts when using subdivision surfaces and sub surface.

3Delight Display

  • Improved status reporting in the Cloud Rendering Activity dialog. Also, sequences are now listed as un-foldable itemsThe cloud rendering activity dialog now shows a sequence as a single un-foldable item.
  • More consistant alignment of values with using the picker (using the "P" key). 
  • Better presentation of the cross in the Loupe tool. It is now precisely centered.
  • Fixed magnifying tool zoom factor. It now behaves consistently across all screens of varying DPI (including Retina displays).
  • Fixed support of .3DL color space file format. 

3Delight for Maya

  • Removed the texture directory workspace option as this is now handled directly by 3Delight (see Handling of Textures).
  • The workspace UI has been removed as it is now empty.

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  • Improved presentation and variables naming in Car Paintand Principled.
  • Improved documentation for supported shaders.

  • Introducing 3Delight Principled material. To become the standard Materia across all plug-ins.

    Warning

    3Delight Material is being deprecated and replaced by 3Delight Principled. The later provides all the functionality provided by 3Delight Material, plus the ability to render metals, with less parameters and better usability (such as better parameter ranges, better naming, and better UI).

    The 3Delight Material is still part of the package for backward compatibility.

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  • Fixed intersection artifacts that were apparent when using subdivision surfaces and sub surface.

3Delight Display

  • Fixed magnifying tool zoom factor. It now behaves consistently across all screens of varying DPI (including Retina displays).
  • Improved presentation of the Cloud Rendering Activity dialog.
  • Fixed support of .3DL color space file format. 

OLS Shaders

  • Introducing 3Delight Principled material. To become the standard Materia across all plug-ins

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1.0.8 - 2018-9-13
  • Introduced PTEX support.
  • Fixed an issue in the rendering core affecting instances organised in hierarchies (#7212). This issue caused objects to be clipped.
  • Faster render stops during the synchronisation phase of 3Delight Cloud renders.
  • Corrected renderdl -h output.
  • Improve accuracy of ray intersection to remove various "bias"  problems. (Issues #7179 and #7216).
  • Removed various legacy include files from package.
  • Fix rendering of OpenVDB volumes with 3Delight Cloud.
  • User friendly error messages for 3Delight Cloud error conditions.
  • Fixed minor memory leak.

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