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The different outputs of the Triplanar node. Note that the Mask Output doesn't need any input texture,;
it us is a utility output that shows the resulting blending regions map.
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A height texture used for displacement and height-based blending. The corresponding output is outHeight
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Mode
As a convenience, the Triplanar node also provides the usual planar projection (albeit with all the bells and whistles of the triplanar projection).
Scale
The general scale of the mapping. Higher scales will blow up enlarge details.
Height-Based Blending Anchor height-based-blending height-based-blending
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Tripplanar works by blending textures together using a special algorithm. When Height-Based Blending is Off, this parameter controls the softness of the blend. When Height-Based Blending is On, it controls the size of the region when the where blending occurs. Note that softness works in both blending modes (with and without height blending) as shown in the images below.,
Noise Intensity
Increased intensity increase This is used to increase the amount of noise used used to blend between the different regions.
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Controls the global scale of the noise used to blend between the different regions.
Tile Removal
Use Enables the use of a special algorithm to remove the repetitiveness seen when a texture is tiled.
Info |
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This feature will slow slows down rendering. A texture lookup in using this mode feature is about x7 time more expensive than a normal texture lookup. |
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