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12.0.135 - Upcoming137 - Upcoming
- NSI: slight improvement in memory consumption for geometric primitives.
- NSI: full support for OSL displacement shaders. Note that displacement shaders are run in object space.
- NSI: update nsi.pdf manual.
- NSI: NSIDisconnect() now accepts a ".all" first parameter for mass connections deletion.
- NSI: transformation edits (live render) are now supported.
- NSI: add a ".global" node for global scene configurations/settings (refer to manual).
- NSI: enable memory statistic for NSI renders.
- NSI: fixed a memory leak.
- NSI: updating LUA interface to accept geometry attributes
- NSI: fixed a bug in NSIDeleteAttribute().
- renderdl can now execute LUA scene descriptions directly using the '-lua' command line argument.
12.0.136 - 2017-02-10
- NSI: embryonic support for OSL displacement shaders.
12.0.135 - 2017-02-09
- NSI: fixed a problem which cause some textures not to load at all.
- NSI: fixed issues with back facing geometry. This also fixes OSL's
calculatenormal()
shadeop in NSI's context. - NSI: added a "sortkey" attribute to the output layer node to enable layer sorting in an output driver.
- NSI: changed camera handedness to better conform to most VFX packages. The camera now looks towards -Z (right handed).
- Can send normal channels exr and deepexr in the same file.
- 5 to 10% faster on linux.
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