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3Delight Studio Pro includes 3Delight for Maya. Go to 3Delight for Maya Changelog to review its complete change log or expand below to review only recent changes.

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titleRecent changes to 3Delight for Maya...

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3DFM:Changelog
3DFM:Changelog
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12.0.166 - Upcoming2016-06-23

  • 3Delight for Katana
    • The mesh light now supports groups as well as single primitives. 
    • Added a mode for the mesh light where it controls the incandescence of the original mesh instead of creating a light from it. This works if the material has proper incandescence shader parameters.
    • Fixed decay filter behavior behaviour when the light is scaled. The distances in the filter now correspond to actual scene distances.
    • Add layered menu for shading node creation
    • Add Live Render Filters to assembly and components.
    • Better handling of scene graph errors. Errors are now reported in the render log.
  • 3Delight: HDR images are supported directly, without the need to run tdlmake on them – although this step is still recommended.
  • 3Delight Display: fixed inverted statistics in Statistics tab.
  • NSI: some global host variables (licensing, network cache) can now be initialized through the "3delight.config" initialization file.

12.0.165 - 2017-06-17

  • 3Delight for Katana
    • Implemented "Live Render from Viewer Camera" (#6630)
    • Changed default curve for decay filter and fixed catmull-rom and bspline curves.
    • Fixed default visibility of environment lights. Existing lights will need to be recreated or made visible with VisibilityAssign.
    • Fixed orientation of environmentLight and 3DelightSky shaders.
  • Fixed a bug with CSG in secondary rays (#6624).
  • NSI: Added support for deep output. Deep output is also support on AOVs and in multi-light renders.

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