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12.0.166 - Upcoming2016-06-23
- 3Delight for Katana
- The mesh light now supports groups as well as single primitives.
- Added a mode for the mesh light where it controls the incandescence of the original mesh instead of creating a light from it. This works if the material has proper incandescence shader parameters.
- Fixed decay filter behavior behaviour when the light is scaled. The distances in the filter now correspond to actual scene distances.
- Add layered menu for shading node creation
- Add Live Render Filters to assembly and components.
- Better handling of scene graph errors. Errors are now reported in the render log.
- 3Delight: HDR images are supported directly, without the need to run tdlmake on them – although this step is still recommended.
- 3Delight Display: fixed inverted statistics in Statistics tab.
- NSI: some global host variables (licensing, network cache) can now be initialized through the "3delight.config" initialization file.
12.0.165 - 2017-06-17
- 3Delight for Katana
- Implemented "Live Render from Viewer Camera" (#6630)
- Changed default curve for decay filter and fixed catmull-rom and bspline curves.
- Fixed default visibility of environment lights. Existing lights will need to be recreated or made visible with VisibilityAssign.
- Fixed orientation of environmentLight and 3DelightSky shaders.
- Fixed a bug with CSG in secondary rays (#6624).
- NSI: Added support for deep output. Deep output is also support on AOVs and in multi-light renders.
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