...
| Section | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
12.0.166 - Upcoming
- 3Delight for Katana
- Revised the DlYeti node Location parameter. It is now called Name and specify the scene graph location of the yeti scene object.
12.0.166 - 2016-06-23
- 3Delight for Katana
- Add a layered menu for shading node creation. Presse the 's' key for shader selection. Textures are automatically connected to a place2dTexture or a place3dTexture node.
- The mesh light now supports groups as well as single primitives.
- Added a mode for the mesh light where it controls the incandescence of the original mesh instead of creating a light from it. This works if the material has proper incandescence shader parameters.
- Fixed decay filter behaviour when the light is scaled. The distances in the filter now correspond to actual scene distances.
- Add Live Render Filters to assembly and components.
- Better handling of scene graph errors. Errors are now reported in the render log.
- 3Delight: Radiance HDR images are supported directly (without the need to run
tdlmakeon them) although this step is still recommended. - 3Delight Display: fixed inverted statistics in Statistics tab.
- NSI: some global host variables (licensing, network cache) can now be initialized through the
"3delight.config" initialization file.
...