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7.0.10 - Upcoming 

  • New "Custom Frame Buffer" option for the "Render View" preference. You can choose which display driver is used in this case using the "/displaytype/framebuffer" entry of your rendermn.ini file; it is set to i-display by default.

7.0.9 - 2013-12-17

  • Fixed issue with texture filename edits during IPR sessions.
  • Environment shape texture edits are now a bit faster during IPR.

7.0.8 - 2013-12-14

  • New "Always Use Maya Render View for IPR" preference.
  • AOV Selector list behaviour now encourages multiple selection.

7.0.7 - 2013-11-29

  • Added missing Motion Vector AOV (issue 4922) and fixed broken Surface Color AOV.
  • Fixed compatibility with pre-2013 Maya (issue 4923).

7.0.6 - 2013-11-27

  • Fixed global illumination artifacts with per face shader assignment.
  • Fixed a memory leak.

7.0.5 - 2013-11-23

  • Cosmetic fixes in AOV selector dialog.

7.0.4 - 2013-11-22

  • Introducing a new "Layers" section in the Render Pass. This different approach for configuring what images are produced by the pass replaces the "Displays" section.
  • New "Render View" preference in the 3Delight Preferences window. This is set to "Maya Render View" by default.

7.0.3 - 2013-11-18

  • Fixed incorrect width of some gadgets when displaying a RenderMan shader in the Attribute Editor (issue 4901).

7.0.2- 2013-11-07

  • Maya 2008, 2009 and 2010 are no longer supported.
  • Fixed possible crash when using nParticles systems with instancers. More specifically, a crash could occur when requesting some nParticle system attribute to be output as primitive variables via a geometry attributes node, while the nParticle system is used with an instancer (issue 4858).
  • Fixed possible issue when rendering a scene that contains multiple RIB Archive nodes with connected RIB archiving render passes (issue 4824).
  • Fixed issue where user attributes were not exported as primitive variables for trimmed NURBS (issue 4886).

7.0.1 - 2013-10-16

  • This is the last package that supports Maya versions older than 2011.
  • Render Passes created using the RIB Archive node AE's "checker" button are created with fewer, relevant attributes.
  • Fixed issue with objects having Maya surface shaders (like blinn) assigned to some faces while other faces have a Mental Ray shader assigned to them (issue 4839).
  • Mental Ray shaders now correctly handle primitive opacity (Os). Objects that have an opacity different than 1.0 and are using a Mental Ray shader will render differently.
  • Motion blur of secondary cameras is now correctly exported. This fixes stereo rendering with the raytrace hider.
  • Fixed possible 3Delight warning about shaderid that should be declared varying when rendering an object that uses per-face shader assignments.
  • Fixed a crash when several instances of the same fluid are rendered.

7.0.0 - 2013-10-02

  • Shader parameter modification during and IPR render is x100 times faster, even for complex geometry.
  • Fixed crop region from i-display that now renders in a separate thread.
  • Clean up of the "Extra Attributes" section of 3Delight for Maya custom DAG nodes for more recent Maya versions.

6.0.51 - 2013-09-28

  • Made swatch rendering more responsive. Modifying a parameter in 3Delight materials immediately re-starts a new swatch render.
  • 3Delight Material now honours the "Visible in reflections" / "Visible in refractions" render stats attributes.
  • Fixed "3Delight > Render" menu item; it now correctly chooses the currently active render pass for rendering.
  • Fixed "Render" shelf button that would not allow rendering to separate thread. Same for ; hotkey.
  • When rendering Maya Hair / nHair / paint effects hair, the render stats attributes are now fetched on the connected hairSystemShape.
  • Fixed issue with aov_occlusion & 3Delight Material when using its transparency attribute (issue 4749).
  • Fixed blinking of the swatch when changing materials.
  • The size of the swatch is now 128x128.
  • Reduce unnecessary related nodes displayed in secondary tabs in the AE when it is displaying a RenderMan shader node. This can make the AE respond much faster in some cases.
  • Fixed issue with Maya's Surface Shader node when incandescence aov is requested (issue 4817).
  • Initial render pass and render globals node are now created only when needed, not as soon as the plugin is loaded or a scene opened (issue 4794 and 4740).
  • Fixed possible offsets in the rendered render regions in the Maya Render View.
  • Fixed possible resolution mismatch when beginning an IPR session (issue 4808).
  • Fixed active render pass that was seemingly impossible to delete (issue 4740).

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