Maya's 'Render' Command Line
3Delight renders can be launched using Maya’s Render
command line. When launching renders this way, many command line parameters are supported to control just about every aspect many aspects of the rendering process. The following command lists the supported parameters specific to the 3Delight for Maya plug-in:
...
Issuing the Render
command with only the '-r 3delight
' option will render the Render Pass that Settings that is active in the Render Settings render settings window when the scene was saved (see also The Render Pass). But . But most of its rendering attributes can be overridden with the command line interface. The available parameters to override these attributes are listed below. If you need to set a Render Pass attribute that is not listed, please send a request to technical support. Refer to Refer to The Render Settings for more information about the effect of each Render Pass attributes.
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| -ors Set the shader collection to render. Specify an empty string to use no shader collections.
-cprs <string> Set the clipping plane set to render. Specify an empty string to render all visible clipping planes. | | Specify the Maya render layer to render. It is possible to specify multiple layer names, as long as they are separated by a space and the list is surrounded by double quotes. If this parameter is set to ‘on’, ‘true’ or ‘1’, all renderable layers will be rendered. If an empty string, ‘off’, ‘false’ or ‘0’ is specified, the
defaultRenderLayer (or masterLayer ) will be used. When this parameter is not specified, all renderable layers will be rendered, unless the selected Render Pass specifies which layer is to be rendered with its Layer To Render attribute
Search Paths |
Specify the shaders search path.
Specify the textures search path.
Specify the procedural search path.
| Toggle frame skipping when all image layer files for that frame already exist-skipframes <bool>
-an is turned off.
| -Specify the resolution multiplier. The following values are available:
-is <boolean> Toggle the use of imager shaders attached to the specified camera. Displays | -rpd <boolean> Toggle the rendering of the primary display on or off. | -img <string> Set the image file name of the primary display. | -of <string> Specify the primary display output file format (i.e. the display driver to use). The following values are available: idisplay, tiff, iff, exr, cineon, zfile, bmp, epx, psd, radiance, shadowmap, texture and null. |
Set the primary display output variable.
Set the primary display bit depth. The following values are available:
| Set the primary display "zero" value for quantization
Set the primary display "one" value for quantization.
Set the primary display minimum value for quantization.
Set the primary display maximum value for quantization.
Set the primary display "dither" value for quantization.
Toggle the rendering of the secondary displays on or off
-bo <int> Specify the bucket order to be used. The following values are available:
-ribbin <boolean> Toggle binary RIB output. | -ribcomp <boolean> Toggle compressed RIB output. |
-statf <string> | Specify the statistics file
Set the shading rate to use. | -pft
Set the pixel filter width in Y. | Indirect Illumination & Reflections and Refractions |
Set the ray trace maximum depth. | Depth of Field
None available.
Set the number of samples for camera blur. |
Toggle the transformation blur on or off. | -tmbs <int> Set the number of samples for transformation blur. | -dmb <boolean> Toggle the deformation blur on or off. |
Set the number of samples for deformation blur. | -mbp <int> Set the motion blur position. The following values are available:
-soe <float> Define the shutter opening efficiency. -sce <float> Define the shutter closing efficiency. -sa <float> Set the shutter angle for motion blur. <float> should be between 1 and 360. Shadows | -rsm <boolean> Toggle autotmatic shadow map rendering on or off. -shdlnk <int> Shadow linking. The available values are:
Caustics | -rpm <boolean> Toggle the rendering of the photon maps on or off. | -nbp <int> Set the number of photons to use. | RIB Archives |
Specify how to archive lighting. The following values are available:
Light Sources & Light Linking
Set the archive write mode. The following values are available:
Generate RIB archives toggle.
Ignore archived objects toggle.
Archive transforms toggle.
Concatenate geometry transforms toggle.
Archive geometry shaders toggle.
Archive geometry attributes toggle. RIB Fragments | |
None available.
Toggle the camera blur on or off. |
Misc Options |
Set the bucket size in X. | | Set the bucket size in Y-bsy <int>
-gs <int> Set the grid size. | -es <int> Define the eye splits. | -tms <boolean> Toggle the translation of Maya materials on or off. | -ums <boolean> Toggle the use of Maya materials on or off. | Shave & Haircut | -3dfmshave_<boolean>__ Load or unload the 3dfmShave plugin. | |
3Delight's 'renderdl' Command Line*
Batch Offline rendering can also be launched using 3Delight’s standalone renderer renderdl
provided the scene have been exported to a RIB File using the Render Engine's Render Mode : Export RIB File Only. When rendering using the command line renderdl
, many parameters are supported to further control aspects of the rendering process. The following command lists the available parameters:
renderdl -h
For a complete description of 3Delight's standalone renderer renderdl
refer to 3Delight Studio Pro User Manual.pdf (in the PDF: chapter 3.1 Using the RIB Renderer - renderdl).
*Available with 3Delight Studio Pro package