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Follows is a list of all these supported nodes, in alphabetical order.

Supported Standard Maya Shader Nodes
addDoubleLinearanisotropicblendColorsblinnbrownianbulge
bump2dbump3dcheckerclothcloudcondition
contrastdisplacementShaderdistanceBetweenenvChromefile
fractalgammaCorrectgranitegridhsvToRgblambert
layeredTextureleatherluminancemarblemultDoubleLinearmultiplyDivide
noiseoceanplace2dTextureplace3dTextureplusMinusAveragepsdFileTex
quadShadingSwitchrampremapColorremapHsvremapValuereverse
rgbToHsvrocksamplerInfosetRangesmearsnow
solidFractalstencilstuccostudioClearCoatsurfaceLuminancesurfaceShader
texture3dtripleShadingSwitchvectorProductvolumeNoisewood
  

Anchor
PhysicallyPlausible
PhysicallyPlausible

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[2] This is the case because many of the BRDFs rely on lobe-shaped distributions that could go under the horizon for grazing view angles. Most implementation simply ignore this limitation — but strictly speaking, this is an energy conservation problem.

wood