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Comment: added prelit attribute

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Excerpt

Environment Light Texture

Image Name

Specifies the texture file to use as an environment map.

Mapping

Defines how the texture will be mapped on the environment sphere. The available options are:

ValueDescription
Spherical (latlong)Specifies a spherical mapping, generally used with regular environment maps.
AngularSpecifies an angular mapping, generally used with light probe images.

Excerpt Include
* Light Intensity & Color
* Light Intensity & Color
nopaneltrue

Excerpt Include
* Light Contributions
* Light Contributions
nopaneltrue

Background Contribution

A multiplier applied on the environment appearing in the rendered image background. This parameter has not effect unless the Visible to Camera parameter in the Object tab is turned on.

Prelit

The effect of the environment will be considered as already baked into objects with the "Prelit" compositing mode. This is used to implement Prelit Materials as described in Prelit materials: light transport for live-action elements in production rendering.