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Environment Light TextureImage Name Specifies the texture file to use as an environment map. Mapping Defines how the texture will be mapped on the environment sphere. The available options are:
Environment Light Intensity and ColorColor Defines the light color. Intensity Species the light intensity. Exposure This is an additional control over the standard light intensity. Exposure is in many cases a preferred control due to its likeness to photography. Final light intensity is thus computed by:
A multiplier applied on the environment appearing in the rendered image background. This parameter has not effect unless the Visible to Camera parameter in the Object tab is turned on. |
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