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Excerpt

Map

An image file that is used as a filter. The image should have been processed beforehand by tdlmake.

Density

A map opacity multiplier. A density of 0 makes the map completely transparent.

Section


Column
width0px



Column

Gallery
includeLabeldensity
sortname



Invert

Turning this parameter on will invert the map colors.

Anchor
UseFilterCoordinateSystem
UseFilterCoordinateSystem
Use Filter Coordinate System

Defines if the translation, rotation and scale specified in the Object Parameters will be applied to the filter. When this parameter is disabled, the light transform is used for the filter. Note that if the filter is set as a child of the light, then the light transform will always affect the filter. To dissociate the light transform from the filter transform and use only the later:

  • Turn this parameter on;
  • Unparent the filter from the light in the Gaffer Object Table;
  • Set up a light filter reference as detailed 

    , please refer to Positioning a Gobo Light Filter above.

    Scale

    The scale factors applied to the range of S and T values covered by the filter, respectively. Values between 0 and 1 will appear to enlarge the map since the whole filter will cover a smaller portion of the usual texture coordinate area (from 0 to 1).

    Section


    Column
    width0px



    Column

    Gallery
    columns3
    includeLabelscale
    sortname


    The wrap modes were set to 'periodic' for the scale illustrations.

    Offset

    Specify S and T offset values applied on the map, respectively.

    Section


    Column
    width0px



    Column

    Gallery
    columns2
    includeLabeloffset
    sortname


    The wrap modes were set to 'clamp' for the Offset illustrations.

    S Wrap Mode
    T Wrap Mode

    Control how the area outside the filter coverage will appear. The available options are:

    ValueDescription
    clamp

    Coordinates below 0 are set to 0, and coordinates above 1 are set to 1. This will effectively repeat the map's border pixel.

    black

    Coordinates below 0 and above 1 are mapped to a black color.

    mirror

    The area outside the 0 to 1 range use coordinates that are repeated in a mirror fashion - from 0 to 1, then 1 to 0, and so on.

    periodic

    The area outside the 0 to 1 range use values from 0 to 1 repeated over again.


    Section


    Column
    width0px



    Column

    Gallery
    columns2
    includeLabelwrapmode
    sortname



    Note that the corner pixels of the map are not black, hence the checkerboard pattern on the Clamp image.

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