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Area lights have many additional options. Any geometry

can be selected to act as a mesh light.


Selecting an Area Light Geometry


The shape of area lights can be either one of the default shape provided, or any Maya geometry mesh, including multiple geometries. They can be selected using Select Geometry...

The selected geometries will:

  1. Be parented underneath the original area light. So the transform of the area light will be applied to the selected geometries.

  2. Have the area light shader assigned.

  3. Inherit all the attributes of the area light (exposure, intensity, color, etc).



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SFRP:Area Light
SFRP:Area Light
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SFRP:*Light Filters (in light sources, 3dfm)
SFRP:*Light Filters (in light sources, 3dfm)
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A Simple Demo Scene



This is a simple example showing a filament shaped in a torus rendered as an area light. This Maya scene can be downloaded here.