Creating a Spot Light
An area A spot light source can be created in the GafferThree node parameters panel..'s Object table by right-clicking in the light list section and selecting Add → Spot Light, or by pressing the Q key. It will be shown in the Viewer as a cone.
A spot light in the GafferThree node parameters and in the Viewer.
ControllingShaping and Positioning a Spot Light
The object Object tab serves to select the Spot Radius of the spot light and wether it is Visible to Camera. It also presents the :
- The light's transform (which can be edited interactively in the Viewer).
- The option enable aim constraint which, if turned on, will display the standard GafferThree parameters for aim constraint.
Adjusting a Spot Light Shape Visibility
The spot light can be made Visible to Camera in the Object tab.
Controlling the Light from a Spot Light
The Material tab serves to control several parameters of the spot light. The effect of these are explained and illustrated in the next section.
The object parameters of a spot light.
The material parameters of a spot light.
Spot Radius
The radius of the circle that emits light. If the spot light is seen as a cone, this is analogue to truncating the cone tip where the cone has a radius equal to Spot Radius. A very small value makes the cone near ideal. Increasing the Spot Radius will soften the lit region edge and the shadows casted by the spot light.
Visible to Camera
Makes the light source visible to the camera (a.k.a primary rays).
enable aim constraint
parameters
Cone Angle
Defines the cone angle, in degrees.
Penumbra Angle
Defines the spreadof
a
Drop Off
Specifies the rate at which the light intensity decreases from thespot light
.
Specifies how much the light is focused towards the center of the spot light. Large values spread the light more evenly, while smaller values concentrates the light towards the center, making the center brighter. This is similar to focusing a light beam with a lens or a magnifying glass.
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