Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Image Added

This material is a specialized shader to easily create rendering of cars. Most cars are painted with a metallic paint that has specular flakes in a coat over a base surface.  Note that the same look can also be achieved using the 3Delight Principled shader alongside the Flake 3D Texture but this Material frees the artist from cumbersome shading network manipulations.


Base


Color

Image Added


Roughness

Image Added


Opacity

Image Added



Specular


Color

Image Added


Image Added


Specular Level

Image Added


Roughness 1 & 2

Image Added


Image Added


Roughness Balance

Image Added


Metallic

Image Added

...

Coating

...

The thickness of the coating layer. The thicker the layer the more it absorbs light and the less of the bast layer is visible.

→ Specular Level

How "shiny" is the coating. A value of 1 means a very shiny coating.

→ Color

The colouring producing by this coating layer. Colouring will be more prominent in thicker layers.

→ Roughness

Roughness of the layer.



Flakes

Flakes are little metallic particles floating inside the coating. They give the sparkly look to most car paints. This section controls the characteristics of these flakes.


Weight

Image Added


Density

Sets the fraction of the surface on which flakes are visible. A density of 0.5 means that a flakes cover half of the surface.

Image Added


Color

The colour of each flake.

Image Added


Roughness

The roughness of each flake. 

Image Added


Scale

The scale of each flake. Note that smaller scales will necessitate higher Shading Samples.

Density

Sets the fraction of the surface on which flakes are visible. A density of 0.5 means that a flakes cover half of the surface. 

Layers

Using many 

→ Randomness


Image Added


Layers

Image Added


Randomness

How is random is the orientation of flakes. A value of 0 means that all flakes are oriented as the surface normal. A value of 1 means totally random directions.

Image Added



Coating

Coating is an important part of a car paint as it affects the overall look in three main aspects:

  1. It provides a richer specular response to light as it adds a specular highlight on top of the base surface's highlight.
  2. It can colour light as it passes through the coating.
  3. It contains metallic particles (a.k.a flakes) suspended inside the coat. 

 
Thickness

The thickness of the coating layer. The thicker the layer the more it absorbs light and the less of the base layer is visible. A thickness of 0 disables the coating.

Image Added


Color

The colouring produced by this coating layer. Colouring will be more prominent in thicker layers.

Image Added


Roughness

Roughness of the coating layer.

Image Added


Specular Level

How "shiny" is the coating. A value of 1 means a very shiny coating.

Image Added



Thin Film


Thickness

Image Added


IOR

Image Added


Normal Map / Bump

Include Page
Bump / Normal / Displacement Map - EXCERPT
Bump / Normal / Displacement Map - EXCERPT


Geometry

Occlusion Distance

...

Base Layer

...

Image Added