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Camino del Sol
A scene featuring Atmosphere, Instancing, Incandescence Light and a Multi-Light setup. Requires the explosion sample file from: explosion.vdb-1.0.0.zip.
Maya →Camino_del_Sol_docs_02.zip
Houdini →Camino_del_Sol_docs_15.zip
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Sunset on the Grid
Propeller
This scene has been Scene designed to test the motion blur functionality in 3Delight for Maya. Specifically, it demonstrates how to use the Additional Samples extension attribute on a Maya transform to locally increase motion blur quality in a memory efficient manner (only transforms are repeated for each motion samples).
Maya →propeller_docs_05.zip
Download:Cinema 4D→ propeller_docs_
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Multi-Light
A simple scene demonstrating the usage of Multi-Light with Area Lights, Environment Light and Incandescent Light.Download:
Maya → multi_light_primitives_docs_04.zip
Cinema4D → multi_light_primitives_docs_
02Open VDB Smoke
A scene using OpenVDB Volumes with their matching shader.
Download: openvdb_A_doc_02.zip
Requieres Notice that all the Volumes are instanced. In order to update the path that points to the vdb file only a single edit is needed. Requires the Smoke2 sample file from OpenVDB sitehttps: http://www.openvdb.org/download/models/ (smoke2.vdb)
Maya → openvdb_A_doc_03.zip
Cinema4D → openvdb_A_doc_01.zip
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Open VDB Explosion
A scene using OpenVDB Volumes with their matching shader. Notice Notice that all the Volumes are instanced, in . In order to update the path that points to the vdb file only a single edit is needed. Requires the explosion sample file from https://www.openvdb.org/download/ (explosion.vdb)
Maya → openvdb_B_doc_02.zip
Shader Swatches - Tempered Metal
A simple swatch scene with "studio lighting" to test the Thin Film of the 3Delight Metal. The artist used a procedural on film thickness to achieve interesting effects.Download:
Maya → shader_swatches_docs_03.zip
Cinema4D → swatch_docs_
02Candy Bowl
A single simple candy shader demonstrates the use of the Color Variation node to have a different different color on each candy piece. Also features the use of an NSI Set to assign the Render Mesh as a Subdivision Surface attribute to a large amount number of objects at once.Download:
Maya → candy_bowl_docs_
02Cinema4D → candy_bowl_docs_01.zip
Plant pot
Demonstrates the effect of Point Light's radius parameter.Download:
Maya → plant_pot_docs_02.zip
Cinema4D → plant_pot_docs_01.zip
Parallels
This simple scene demonstrates the effect of Directional Light's angular diamater.Download:
Maya → parallels_docs_03.zip
Cinema 4D → parallels_docs_
02Grass Field
This scene uses a Particle Instancer and a single grass clump geometry to create a small grass field. The grass shader demonstrates the use of the Color Variation node node to create different green colors for each clump. This scene has been designed to assess the difference between the "Natural" and the "Uniform" colour variations.Download:
Maya → grass_field_docs_02.zip
Glasses
This scene is used to explore the effect of Maximum Refraction Depth with multiple overlapping glass objects. The glass has a very small amount of absorption for greater realism.Download:
Maya → glasses_docs_04.zip
Cinema4D → glasses_docs_
02Area Light Shapes
A simple scene to demonstrate the different area light shapes possible in using the Area Light.Download:
Maya → area_light_shapes_docs_02.zip
Cinema4D → area_light_shapes_docs_01.zip
RGB Cubes
A demo scene initially used for colour management and provided here for reference. Download:
Maya → rgb_cubes_docs_05.zip
Cinema4D → rgb_cubes_docs_01.zip