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Note that a value of 1 means full rotation and gives the same result a 0 (in other words, 1 is a 360 degrees rotation).
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This utility node allows color correction operations on an input color. Gamma correction, hue shift, saturation modification and contrasting are supported.
Color Correction Parameters
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Blends between Input and its color corrected version. The default mask of 1 will give 100% weight to the corrected version.
Final Output = Corrected*Mask + Input*(1-Mask)
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Color Correction
Operations performed in the listed order.
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Apply a gamma correction to the input color, if Gamma different that 1.
Result = pow( Input, 1/Gamma)
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Rotate the hue by the given amount. Default is 0.
Result Hue = Input Hue + Hue Shift
Note that a value of 1 means full rotation and gives the same result a 0 (in other words, 1 is a 360 degrees rotation).
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Saturation
Multiplies colour's saturation by the given value. Default is 1.
Result Saturation = Input Saturation * Saturation
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Vibrance
Vibrance performs a more
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pleasant modification of color's saturation. Leaving already saturated areas unchanged and having effect on unsaturated colors. Default is 1.
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Contrast
Perform
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a contrasting operation on the color. The value is scaled around the provided pivot.
Result = (Corrected - Contrast Pivot) * Contrast + Contrast Pivot
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includeLabel | contrast_pivot |
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sort | comment |
Contrast Pivot
Exposure
Multiplies the corrected color by 2^Exposure.
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Default is 0.
Gallery includeLabel exposure sort name
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Multiplies the corrected color by this color. Default is 1.
Result = Corrected * Gain
Gallery includeLabel gain sort comment
Offset
Adds this color to the corrected color. Default is 0.
Result = Corrected + Offset
Invert
Invert the output color. Default is OFF.
Result = 1 - clamp(Corrected, 0, 1)
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