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Note that a value of 1 means full rotation and gives the same result a 0 (in other words, 1 is a 360 degrees rotation).

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This utility node allows color correction operations on an input color. Gamma correction, hue shift, saturation modification and contrasting are supported. 

Color Correction  Parameters

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Blends between Input and its color corrected version. The default mask of 1 will give 100% weight to the corrected version.

Final Output = Corrected*Mask + Input*(1-Mask)

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Color Correction
Operations performed in the listed order.

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Apply a gamma correction to the input color, if Gamma different that 1.

Result = pow( Input, 1/Gamma)

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includeLabelgamma
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Rotate the hue by the given amount. Default is 0.

Result Hue = Input Hue + Hue Shift

Note that a value of 1 means full rotation and gives the same result a 0 (in other words, 1 is a 360 degrees rotation).

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includeLabelhue_shift
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Saturation

Multiplies colour's saturation by the given value. Default is 1.

Result Saturation = Input Saturation * Saturation

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Vibrance

Vibrance performs a more

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pleasant modification of color's saturation. Leaving already saturated areas unchanged and having  effect on unsaturated colors. Default is 1.

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includeLabelvibrance
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Contrast

Perform

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a contrasting operation on the color. The value is scaled around the provided pivot.

Result = (Corrected - Contrast Pivot) * ContrastContrast Pivot

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includeLabelcontrast_pivot
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Contrast Pivot

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Exposure

Multiplies the  corrected color by 2^Exposure.

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 Default is 0.

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includeLabelexposure
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Multiplies the corrected color by this color. Default is 1.

Result  = Corrected * Gain

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includeLabelgain
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Offset

Adds this color to the corrected color. Default is 0.

Result = Corrected + Offset


Invert

Invert the output color. Default is OFF.

Result = 1 - clamp(Corrected, 0, 1)

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