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3Delight for Maya

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 is a fully integrated Maya plug-in that lets you render Maya scenes using the powerful 3Delight rendering

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engine.

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 A wide support of all

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native Maya geometries, lighting, shading and FX features is provided

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 for more details on what is currently unsupported.

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 3Delight for Maya is compatible with

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:


Maya versions20132014201520162016.52017
Operating systemsWindows 64Linux 64macOS 64


The 3Delight for Maya

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plug-in is designed to be easy to use and

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integrate all the features needed in modern production pipelines:

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  • Production grade Path Tracing with highly optimized multi-bounce global illumination
  • Programmable shaders with ability to easily deploy custom RSL and OSL shaders in Maya
  • HDRI Image Based Lighting with higher quality environment sampling

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  • Physically/visually plausible BSDF-based materials, including:
    • a general purpose, dual-layer, PBR material (3Delight Material)
    • a physical solution for (human) skin (3Delight Skin)
    • a complete physical solution for hair (3Delight Hair), simulating primary reflections (R), secondary reflections (TRT), light multiple scattering and transmission through the hair fibers (TT) and glints
    • a physical glass material (3Delight Glass)
    • a physical metallic material with easy controls (3Delight Metal)
  • Area Lights (

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  • support of builtin Maya Area Light and arbitrary geometric area lights)

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  • Progressive final frame rendering (using the same engine as final frame rendering: and converging to virtually the same results)
  • Interactive Progressive Rendering (IPR) with scene edits support for: cameras, lights and materials
  • Integrated Volume Rendering of OpenVDB caches (compatible with OpenVDB 3.0+)  
  • Fully automatic Color Management
  • LRU Network Cache for textures and archives — requires 3Delight Studio Pro
  • UDIM texture support (with Mari-style UDIM tile mapping by default)
  • PTEX texture support
  • Sub-Pixel Displacement (analytic, no pretessellation), with

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  • support for both scalar and vector displacement (typically from ZBrush, Mudbox, Mari)

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    •  Output (

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    • lights, light groups, incandescent geometry, environment light) for Physically-Based CompositingPath Tracing only
    • Multi-Mask Output (masks for objects, materials, or both)
    • EXR (multi-channel) image file output
    • High performance Deep EXR image file output supporting highly efficient compression
    • Efficient simultaneous Multi-Camera rendering — Stereo / VR

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    • is the case with 2 cameras

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    • Spherical, Cylindrical and Fisheye camera projection rendering, compatible with multi-camera rendering — Path Tracing only
    • Physical Lens Shaders — Path Tracing only
    • Caustics (via Photon Mapping or forward path tracing in OSL)
    • Anti-aliased, sub-sampled, 

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    • and varying color/width/depthfade
    • A powerful system to assign shader collections and shader overrides.
    • 3Delight Display (a-k-a "i-display"), a powerful cross-platform interactive image viewer with:
      • multi AOVs

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    The 3DfM plug-in benefits from the powerful and unique features of the 3Delight rendering engine:

      • HDPI support
      • Multi-Light Mixer
      • OpenColorIO color profiles
      • "half" datatype support
      • 4K playback support at 60fps
      • statistic display
    • Ability to choose the legacy REYES algorithm (typically for projects with lower pixel complexity) (see Pros and Cons of REYES vs Path Tracing)
    • Ability to choose the legacy Point-Based Global Illumination and Point-Based Subsurface algorithm (typically for projects with lower pixel complexity)


    The 3Delight for Maya plug-in benefits from the powerful and many unique features of the 3Delight rendering engine:

    • Unidirectional, multi bounce, forward Path Tracing (default), using either the RSL or the OSL shading framework
    • Legacy REYES rendering mode, using the RSL shading framework
    • High performance Volume Rendering with support of OpenVDB 3.0
    • Proprietary, higher quality, environment sampling
    • Physical solution (interactive, no pre-computation) for Subsurface Scattering (SSS) using the subsurface() shadeop, with multiple and single scattering output and ability to resolve small geometric detail.

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    • Physically/visually plausible BSDF evaluation via

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    • the bsdf()

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    •  and trace()

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    •  RSL functions, featuring the following BSDFs for direct and indirect lighting:
      uniform

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    • cosine

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    • oren-nayar

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    • blinn

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    • ashikhmin-shirley

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    • cook-torrance

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    ward
    • ward, ggx (glass-ggx

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    • ), gtr (glass-gtr), hair
    • Transformation

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    • and Deformation Motion Blur with support for topological changes
    • Advanced OSL (Open Shading Language) support with full support of both closures and patterns in path tracing.
    • RSL1.0 / RSL2.0 Shading Language

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    • support with optimizing compiler and very efficient last stage JIT compilation
    • Procedural Geometry / Archives (

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    • with delayed or immediate loading)
    • Dynamic Space Partitioning
    • RIB I/O — feature available with 3Delight Studio Pro
    • Distributed Rendering — feature available with 3Delight Studio Pro
    • Full geometry support, without any tessellation, of higher order geometry such as: subdivision surfacesNURBScurvespointsimplicit surfaces, constructive solid geometries (CSG), quadrics, patches...
    • Massive instancing of geometry with tiny impact on memory footprint
    • Bake to texture (bake2d) and bake to pointcloud (bake3d) functionalities