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Shaping the Light

Shape

Allows the selection of one of the default shapes (square, sphere, disk and cylinder), or specify a custom geometry (the mesh of a torus shaped filament in this example). Here is an illustration of these shapes over a slightly reflective floor:

Visible to Camera

Makes the light source visible to the camera (a.k.a primary rays in technical term). From left to right: off (default) and By default, Visible to Camera is off as shown below. In the image illustrating the Shape (above), Visible to Camera is on.

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Two Sided

When enabled, the light will illuminate from both sides. Comparing to the image in the first illustration above (for the Shape whereas Two Sided OFF is off) and this one below (Two Sided ON on),  we can see increased lighting illumination underneath the sphere, cylinder and mesh lights. This is because for such closed or partially closed objectobjects, illumination from the interior (opposite side) of the light will source does add to the total illumination. This happens because area lights shapes are created transparent in such a way to not cast shadows (even when you make them visible to the camera) and do not cast shadows. It should be noted also that since two-sided area lights emit light in both directions, they will illuminate anything enclosed within. 

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Prelit

The effect of this light will be considered as already baked into objects with the "Prelit" compositing mode. This is used to implement Prelit Materials as described in Prelit materials: light transport for live-action elements in production rendering.Image Removed

Light Spread

Specifies the spread of the light. A spread of 1 is to natural "cosine" spread. Lower spreads will produce a more focused light. From left to right: 0.2, 0.5 and 1.0 (default).

Normalize Intensity by Area

This will devide divide the total intensity of the light by its area. The net effect of this is that no matter the size of your light, the intensity will remain the same. This non-physical behaviour can be handy when adjusting shadows from area light: penumbra (shadow softness) adjustment can easily be done by changing the size of the area light while not affecting its overall intensity.

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# * Light Intensity, Color & Decay#
* Light Intensity, Color & Decay
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