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3Delight Material – A hightly versatile dual-layer material to simulate a large variety of surfaces.
3Delight Skin – For rendering (human) skin.
3Delight Glass – For rendering glass.
3Delight Hair – For rendering realistic hair.
3Delight Metal3Delight Metal – For rendering physically correct metallic materials. 
3Delight Sky – For rendering physically correct sky dome.
3Delight Primitive Attribute – A utility to read & output primitive attributes into a shading network

In addition to these materials, we provide a utility node that allows you to inject RenderMan Shading Language (RSL) code into HyperShade network. We call that utility node The RenderMan Code Node and a tutorial for creating such node is available in Creating Custom HyperShade Nodes.

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