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The Transformation Blur attribute controls if the camera used for rendering the shadow map will have transformation blur applied to it or not. This camera is either explicitly specified using the Camera of the Shadow Maps section, or it is  

Specifies if the light should be motion blurred. If it should, this is done when generating the Shadow Map by applying a transformation blur to either:

    • a virtual camera derived from the attached light’s position and orientation (the most common case)

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    • ;
    • or a camera explicitly specified using the Camera attribute in the Shadow Maps group of light attributes.

This attribute is ignored unless

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the Generate With Motion Blur

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 attribute (in the Shadow Maps group of light attributes) is turned on. The available options are

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:

ValueDescription 
Off
No transformation blur will be applied to the shadow map camera, regardless of the
render pass current
Transformation Blur
 settings
 rendering attribute setting. This is the default.
On
Transformation blur will be applied to the shadow map camera, even if the Transformation Blur
 
 rendering attribute is turned off
in the render passis turned off
. The number of samples is determined by the
"Trans- formation Samples" of the render pass. This value has no effect if "Generate With Motion Blur"
Transformation Samples attribute specified in the Motion Blur group or rendering attributes.
Inherit

Transformation blur will be applied to the shadow map camera according to the

Transformation

Transformation Blur attribute

of the render pass

in the Motion Blur group of rendering attributes. The number of samples is determined by the

"Transformation Sam- ples" of the render pass. This value has no effect if "Generate With Motion Blur" is turned off

Transformation Samples attribute of the same group.