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Common 3Delight-specific attributes for all Maya lights.


Exposure

This is an additional control over standard light's intensity. Exposure is in many cases the a preferred control due to it's likeness to photography. Final area light intensity is then computed:

I = intensity * pow(2, exposure)

Diffuse Contribution

Attenuates light source intensity for diffuse rays.

Specular Contribution

Attenuates light source intensity for specular rays.