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* Texture Cache :
Cache size: 0.133005 G
Overall texture cache efficiencypressure: 0 % 1.0
cacheCache pressure efficiencyfor (2D texture)textures: 1.0 %
cacheCache pressure efficiencyfor (misc texture)textures: 0.0
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Footprint 2Dfor texture2d footprinttextures: 0.000033 G
Footprint for misc texture footprinttextures: 0.000 G |
In these stats, there are three important concepts: size, footprint and efficiency. Both are explained below.
Statistic | Description |
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Cache size | Total cache size as specified by the user.texture footprint |
Cache pressure | The | texture footprint is the total cache pressure is the ratio between the footprint and the amount of data | seen by the cache during a render. It's the size the cache should be made to hold everything needed in memory. This is a good metric of how much data a scene is using. Note that the cache does not have to be that large to be fully efficient in most cases.cache efficiency | The cache efficiency is related to this: it is the ratio between the footprint and the amount of data actually loaded into the cache, counting data which is loaded more than actually loaded into the cache, counting data which is loaded more than once because it was flushed. For example, at | 50% 2 each texture tile is loaded on average twice, which is actually not that bad. At | 10%10, we're loading each tile 10 times, which is not that good anymore. |
Footprint | The texture footprint is the total amount of data seen by the cache during a render. It's the size the cache should be made to hold everything needed in memory. This is a good metric of how much data a scene is using. Note that the cache does not have to be that large to be fully efficient in most cases. |
Point Based Occlusion
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* Point Based Occlusion :
Number of evaluations : 0
Considered elements per evaluation : 0 |
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