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Table of Contents

3Delight Studio Pro 11

March 2012

 

Features

  • Relighting: 3Delight is now able to continuously rendering scenes while accepting updates. For Maya users, this means IPR support and for Softimage users it means real-time render view updates.
  • Introducing multiple-importance sampling to the trace() shadeop. This allows easy development of physically-plausible materials.
  • New subsurface algorithms improves performance (up to then times faster in global illumination contexts) and renders crisper images.
  • Out-of-the-box support for MARI textures (UDIMs)
  • Statistics in the multi-threading case are as precise as in the single-threaded case.

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  • Implemented the Rtx Plug-in interface. Meaning that users can provide reading functionality for their own texture formats.
  • Curves now accept ’vertex’ vertexwidth parameters (and not only ’varying’ varyingas before).

 

3Delight Studio Pro 10

August 2011 

Licensing

  • From this release onwards, 3Delight Studio Pro will give users access to the entire 3Delight suit of products. This includes, 3Delight command-lines tools and libraries as well as Maya and Softimage plug-ins.

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  • Introducing the 3Delight Gx API for evaluation of arbitrary geometry and attached primitive variables. This very simple API allows the user to evaluate any geometry supported by 3Delight (including subdivision surfaces). Geometry can be evaluated both during an ongoing render or separately from any rendering context. This makes 3Delight usable as a general purpose geometry evaluation library.
  • The 3Delight Sx API (for shader evaluation) has been improved and now supports co-shaders. The API is also mutli-thread safe.

 

3Delight 9.

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0 and 3Delight for Maya 5.0

December 2009

 

New Unlimited-threads License

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