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  • i-display framebuffer is now available for Mac OS X platforms.
  • Added reading and writing capabilities for Photoshop PDF files. Outputting image channels to layers is supported.
  • Added support for IFF, SGI and Softimage files.

 

3Delight 5.0

February 2006

 

3Delight For Maya

The package now comes with a Maya plugin (3Delight For Maya) that uses 3Delight for rendering. The plugin provides a user friendly interface to many 3Delight features and comes with a RenderMan MEL binding for increased flexibility. 3Delight for Maya is developed in conjunction with soho vfx (www.sohovfx.com). It is based upon their Build A RIB File (BARF) tools developed by Berj Bannayan and used in production since 2003.

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  • Shaders can contain user defined annotations. This can be used by shader generators to embed information about parameter ranges, comments and other meta data. The SLO library has been augmented to retrieve annotations from shaders.
  • shaderdl warns when mixing incompatible coordinate systems in arithmetic.
  • Additional code optimization is now performed at the -O2 optimization level. Shaders need to be recompiled. 

3Delight 4.5

August 2005

 

RenderMan

  • 3Delight now fully implements the CSG RenderMan capability.
  • Enhanced arbitrary output variables support: each output variable can now have its own filter.
  • The zthreshold option, useful for shadowmaps, is now implemented.
  • Improper displacement bounds are now reported as a warning.

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3Delight is now linked against glibc 2.3 so issues when linking with other applications (such as liquid) should be gone.

 

3Delight 4.0

February 2005

 

Multiprocessing

3Delight is now able to render a single image using multiple processors located on a single computer or on remote computers or a combination of both. This powerful feature makes it possible to distribute rendering of a single image on a render-farm without the need for external software.

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The shader compiler shaderdl now supports variable size arrays. Some optimization options have been moved from O3 to O2 for better code generation. Compilation time has been improved for large shaders. 

3Delight 3.0.1

December 2004

 

Fixes

  1. Fixed a glitch with RiCurves rendering when motion blur was used.
  2. Removed some annoying error messages that were displayed during some Windows renderings.

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This utility is now more efficient in terms of CPU usage. Draw as Textured Polygon is now the default.

 

3Delight 3.0

November 2004

Ray Tracing

The ray tracer uses more accurate ray differentials (derivatives), leading to higher quality filtering. Oversampling can now be specified on a per shadeop basis to improve ray tracing quality.

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Overall compiler’s performance has been improved. Script named shaderdl (and shaderdl.bat on Windows) has been removed. The binary may now be invoked directly. It is now possible to compile multiple source files at once; specifying a directory will build all contained source files. Additionally, it is now possible to embed the shaders’ source file inside compiled shaders, triggering automatic shader “on the fly” recompilation when binary backward compatibility is broken.

 

3Delight 2.1

May 2004

New Windows Installer

This should fix all reported path problems.

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