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Texturing the Environment LightImage Name Specifies the texture file to use as an environment map. Mapping Defines how the texture will be mapped on the environment sphere. The available options are:
Environment Light Intensity and TintIntensity Exposure Tint Contributions
A multiplier applied on the environment appearing in the rendered image background. This parameter has not effect unless the Visible to Camera parameter in the Object tab is turned on. |
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