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Specifies the default file location for the image layers. By default, the location is based on the scene name, the render pass name and the AOV name. Paths containing dynamically some specific tokens will be expanded. These tokens are shown in the table below.

TokenDescription
$VARThe value of the environment variable ‘VAR’ will replace ‘$VAR’ in the path.
%VAR%The value of the environment variable ‘VAR’ will replace ‘%VAR%’ in the path.
~The value of the HOME environment variable will replace the tilde character.
@The current frame number will replace the @ character.
#The current frame number, padded to form a 4 digits number, will replace the # character.
`MEL command`The string enclosed in back quotes is evaluated as a MEL command and gets replaced with the command’s result.
<layer>This string will be replaced with the currently rendered Maya render layer.
<project>This string will be replaced with the path to the current Maya project directory.
<pass>This string will be replaced with the name of the Render Rass Node used for rendering.
<shape_name>This string will be replaced with the long name of the attached shape. This tag can currently only be used in light attributes nodes.
<scene>This string will be replaced with the name of the scene.
<ext>This string will be replaced with the file extension. File extensions are expanded for RIB files, shadow map files and any image file outputs.
<camera>This string will be replaced with the name of the camera shape being used for rendering.
<aov>This string will be replaced with the name of the variable being output in the display. It is valid only for the Image Filename rendering attribute (in the Display group).
<light>When using the multi-light feature this token will contain the name of the light being rendering.


 Default Image Format

Specifies the default file format for the image layers, including the pixel bit depth. The default is 16-bit float EXR files.

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