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Environment Light TextureImage Name Specifies the texture file to use as an environment map. Mapping Defines how the texture will be mapped on the environment sphere. The available options are:
Environment Light Intensity and ColorColor Defines the light color. Intensity Species the light intensity. Exposure This is an additional control over the standard light intensity. Exposure is in many cases a preferred control due to its likeness to photography. Final light intensity is thus computed by:
A multiplier applied on the environment appearing in the rendered image background. This parameter has not effect unless the Visible to Camera parameter in the Object tab is turned on. Prelit The effect of the environment will be considered as already baked into objects with the "Prelit" compositing mode. This is used to implement Prelit Materials as described in Prelit materials: light transport for live-action elements in production rendering. |