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The Render Engine Tab


Excerpt Include
SFRP:# Prefs Engine Options
SFRP:# Prefs Engine Options
nopaneltrue

Progressive Render

This options applies during normal renders only. It does not apply to Live Render (IPR); a separate rendering technique which is progressive in nature and allows interactive manipulations. For normal renders, when this toggle is turned on, the rendering rapidly starts with a noisy image and refines it progressively until completed. Progressive Render has a slight overhead and may increase render time in the order of 5-10%.

Warning

When using Progressive Render, the Filter Type and Filter Width attributes (specified in the Quality group of the Render Settings) are ignored in the coarse passes. A Box filter with a width of 1 is used instead. Also, images rendering with this option may contain more noise / fireflies. Because of possible optimisations, images produced using progressive renders may differ slightly from final renders using Maya Batch (remember that when using Maya Batch, progressive is ignored). Make sure to deactivate Progressive Render when rendering final frames.

The Viewing Apps Tab

The first section of this tab contains the Render View option for selecting the window (and application) in which image layers will be displayed on screen during rendering. See Image Layers (AOVs). It can be either the Maya Render View,  3Delight Display or Custom Frame BufferWhen the latter is selected, the render view used for rendering is specified through the 3deliht.config file. 3Delight Display is used by default.

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