Page tree

Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

An image is rendered gradually in small groups of pixels called buckets. This option allows you to specify in what order the buckets are rendered. This option applies to both normal and live renders. The default scanning is ????????. The available options are:


OptionDescription
HorizontalThe buckets are rendered row by row, from left to right and from top to bottom.
VerticalThe buckets are rendered column by column, from top to bottom, and from left to right.
ZigzagThe buckets are rendered row by row, from left to right on even rows, and from right to left on odd rows.
SpiralThe buckets are rendered in a clockwise spiral starting at the centre of the image.
CircleThe buckets are rendered in concentric circles starting at the centre of the image. 

Progressive Render

This options applies during normal renders only. It does not apply to Live Render (IPR), which is a separate rendering technique progressive in nature (and allowing interactive manipulation). For normal renders, when this toggle is turned on, the rendering rapidly starts with a noisy image and refines it progressively until completed. Progressive Render has a slight overhead and may increase render time in the order of 5-10%.

Warning

When using Progressive Render, the Filter Type and Filter Width attributes (specified in the Quality group of Render Settings) are ignored. A Box filter with a width of 1 is used instead. Also images rendering with this option may contain more noise / fireflies. Because of this, these images may differ slightly from your final renders using Maya Batch (remember that when using Maya Batch, progressive is ignored). Make sure to deactivate Progressive Render when rendering final frames.

Viewing Apps

Image ModifiedThe first section of this tab contains the Render View option for selecting the window (and application) in which image layers will be displayed on screen during rendering. See Image Layers (AOVs). It can be either the Maya Render View,  3Delight Display or Custom Frame BufferWhen this last option is selected, the render view used for rendering is specified through the 3deliht.config file. 3Delight Display is used by default.

Expand
title???? This need to be revised....


Info

The following statement in the 3deliht.config file controls which render view is used when Render View is set to Custom Frame Buffer:

Code Block
# default framebuffer is the i-display application.
/displaytype/framebuffer idisplay



The second section of this tab contains the names of the applications that will be launched to visualize the different data set/file specified in various 3Delight for Maya fields. The supported type of applications are listed in the table below.

 

File TypeApplication
RIBThis application will be launched to view RIB files. The default application is WordPad on Windows and TextEdit on Mac OSX. There is no default application on Linux.
Log

This application will be launched to view rendering log files. The default application is WordPad on Windows and Console on Mac OSX. There is no default application on Linux.

ImageThis application will be launched to view images. The default application is 3Delight Display (a.k.a i-display) on all platforms.
Statistics

This application will be launched to view statistics output by the rendering process. The default application is Internet Explorer on Windows, Safari on Mac OSX and Firefox on Linux.