Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Code Block
languagenone
 
* Memory Profiling :
    item                       current   peak   category peak
    unprocessed gprim            211 K   211 K   418 K
    gprim                          0       0       0
    gprim (polygons)               0       0       0
    gprim (subdiv)                 0       0       0
    gprim (curves)                 0       0       0
    gprim variables               26 K   617 K   617 K
    particles                      0       0    4536
    topology data                  0       0       0
    crack elimination geo          0       0       0
    grid                           0       0       0
    shaded grid                    0       0       0
    grid AOV                       0       0       0
    texture objects                0       0       0
    texture cache                  0       0       0
    hider and visible points       0       0      90 K
    image data                     0     251 K   313 K
    buffered display data          0      31 K    61 K
    shader code                 4033    4033    4033
    shader instance             2332    2332    2332
    shader variables               0     814 K   814 K
    attributes                   796     796     796
    transform                   1628    1628    1776
    subsurface                     0       0       0
    point based occlusion          0       0       0
    point cloud                    0       0       0
    photon map                     0       0       0
    inline archive                 0       0       0
    ray tracer                   289 K   289 K   289 K
    ray tracer cache               0       0       0
    space partition               90 K    90 K    90 K
    diffuse ray cache              0       0       0
    misc                        1756 K  1756 K  1756 K
    Total :                     2381 K  4068 K  4462 K
    Peak VM size     : 0 K
    Peak resident    : 35623 K
    Peak from malloc : 12899 K

  

Ray Tracer

Code Block
    Total number of traced rays : 1.23778e+06
             Specular           : 0.00 % (0)
             Transmission       : 0.00 % (0)
             Diffuse            : 0.00 % (0)
             Light (photons)    : 0.00 % (0)
             Subsurface         : 0.00 % (0)
             Camera             : 100.00 % (1.23778e+06)
             Waste              : 0.00 % (0)
    
    Total number of shader calls : 711690
             Specular           : 0.00 % (0)
             Transmission       : 0.00 % (0)
             Diffuse            : 0.00 % (0)
             Light (photons)    : 0.00 % (0)
             Subsurface         : 0.00 % (0)
             Camera             : 100.00 % (711690)
    
    Total travelled distance    : 412215
    
    Avg. number of objects in ray's path    : 2.23804
    Avg. bbox intersections per ray (total) : 1.98034 (2.7702e+06)
    Number of ray/patch intersection tests  : 1.39885e+06
    Space partition efficiency              : 26.03 %
    Bounding volume efficiency              : 51.55 %
    
    Avg. active ray packet size : 65.4096
    
    Approximations      : 0.0 %
    Cache pressure      : 1.0
    
    
    Shading group size
    +-----+-----+-----+-----+-----+-----+-----+
    |<=  1|<=  2|<=  4|<=  8|<= 16|<= 32|> 32 |
    +-----+-----+-----+-----+-----+-----+-----+
    | 8.3%| 3.9%| 3.4%| 2.9%| 4.3%| 6.2%|  71%|
    +-----+-----+-----+-----+-----+-----+-----+
    
    Ray depth
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
    |<=  0|<=  1|<=  2|<=  3|<=  4|<=  5|<=  6|<=  7|<=  8|>  8 |
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
    | 100%|   0%|   0%|   0%|   0%|   0%|   0%|   0%|   0%|   0%|
    +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
StatisticsDescription
Total number of traced rays

This is the count of all the rays traced during a render. The following sub-categories simply specify the count per ray type. The special waste sub-category counts the rays that have been traced but could have been avoided - this is related to the internal workings of the render engine and is not user controllable.

Total number of shader callsTotal count of shader calls. Sub-categories show the shader calls per ray type.