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Statistics | Description |
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Total number of traced rays | This is the count of all the rays traced during a render. The following sub-categories simply specify the count per ray type. The special waste sub-category counts the rays that have been traced but could have been avoided - this is related to the internal workings of the render engine and is not user controllable. |
Total number of shader calls | Total count of shader calls. Sub-categories show the shader calls per ray type. |
JSON Keywords
Keyword | Type | Units | |
---|---|---|---|
primitive_compression_ratio | real | ||
Netword Cache | |||
number_of_copied_files | integer | Total number of files copied to that cache during this rendering session | |
number_of_failed_copies | integer | Copies that failed for system reasons (space, permissions, etc ...) | |
number_of_copies_avoided | integer | Copies avoided because files already in cache | |
number_of_rejected_files | integer | Files not copied because cache is full | |
sizeof_data_already_in_cache | integer | KB | |
sizeof_data_not_cached | integer | KB | |
sizeof_data_cached | integer | KB | |
Map Manager | |||
number_of_maps | integer | Total number of maps (textures, shadow maps, deep shadow maps, etc ...) managed | |
number_of_texture_maps | integer | ||
number_of_shadow_maps | integer | ||
number_of_deep_shadow_maps | integer | ||
number_of_invalid_maps | integer |