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StatisticsDescription
Total number of traced rays

This is the count of all the rays traced during a render. The following sub-categories simply specify the count per ray type. The special waste sub-category counts the rays that have been traced but could have been avoided - this is related to the internal workings of the render engine and is not user controllable.

Total number of shader callsTotal count of shader calls. Sub-categories show the shader calls per ray type.

JSON Keywords

KeywordTypeUnits 
primitive_compression_ratioreal  
    
Netword Cache
number_of_copied_filesinteger Total number of files copied to that cache during this rendering session
number_of_failed_copiesinteger Copies that failed for system reasons (space, permissions, etc ...)
number_of_copies_avoidedinteger Copies avoided because files already in cache
number_of_rejected_filesinteger Files not copied because cache is full
sizeof_data_already_in_cacheintegerKB 
sizeof_data_not_cachedintegerKB 
sizeof_data_cachedintegerKB 
Map Manager
number_of_mapsinteger Total number of maps (textures, shadow maps, deep shadow maps, etc ...) managed
number_of_texture_mapsinteger  
number_of_shadow_mapsinteger  
number_of_deep_shadow_mapsinteger  
number_of_invalid_mapsinteger