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  • Introducing the 3Delight Relationship Editor. This new user interface replaces the now deprecated Shader Manager and Attribs Node Manager and makes it much easier to view, assign and modify3Delight shaders and attributes, in a centralized location. The usability of shader and attribute collections is substantially improved thanks to this same feature and one can inspect, for each pass and at a glance, what attributes and shaders are in effect.
  • Introducing “Pass Templates” It is now possible to save a given render pass as a template and create new passes based on existing templates.
  • A new "round edge" features enables automatic edge rounding of sharp geometric features. Using this feature, one can round edges at render time (such as a table edge) instead of performing a costly modeling-time operator.
  • Added a “dicing camera” attribute in the geometry attributes node (in the “Culling and Dicing” section). This features is useful to stabilize popping displacement during animation.
  • Updates to HyperShade:

- The “useBackground” node is fully supported.
- Checker node with much better anti-aliasing.
- 3D texture nodes now use texture reference objects if these are exported.

  • Scene export has been optimized and runs twice as fast for certain scenes.
  • The following MEL bindings have been added: RiBound, RiDetail, RiDetailRange, RiOrientation and RiShadingInterpolation.

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  • The plug-in is better integrated into Maya. It now registers itself as a standard Maya renderer and is thus accessible through the Render Settings. Batch rendering and command line rendering (through the standard Maya Render command) is now possible.
  • Improved HyperShade Translation:
      - 3Delight
      1. 3Delight for Maya tracks HyperShade network modifications and only translates and compiles shaders which have changed.
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      1. The following hypershade nodes are now supported: ocean, remapValue, lightInfo, layeredTexture and volumeLight. The Image Sequence options of the File texture node are now supported.
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      1. HyperShade networks for light sources are correctly translated into their RenderMan SL equivalent.
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      1. The RenderMan Code shader can now declare output variables and those can be output using secondary displays (advanced).
    1. Support for RIB archives creation and reading using a user friendly, yet flexible, interface.
    2. Out-of-the-box support for Shave & a Haircut and much improved Maya Fur support.
    3. Object Instancers are fully supported.
    4. Shadow Maps can be rendered using arbitrary cameras. This allows for better shadow map view framing and thus better quality.
    5. More output variables added to secondary displays.
    6. Maya 2008 support.

Rendering Features

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