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  • Introducing the “VolumeTracer” API. This RSL plug-in allows user to easily write volume renderers.
  • The “Sx” shader evaluation API is now embedded with the 3Delight library (takes a single 3Delight license when used).
  • Added “Implicit Field” plug-in support (extension to the RiBlobby primitive).
  • Display drivers can now access 3Delight’s deep frame buffer which provides the list of visible surfaces for each pixel sample.
  • Added new entries to the Ptc API and fixed compatibility issues.
  • RiNuCurves now support vertex normals.

 

3Delight 8.5 and 3Delight for Maya 4.5

May 2009 

3Delight for Maya

  • Introducing the 3Delight Relationship Editor. This new user interface replaces the now deprecated Shader Manager and Attribs Node Manager and makes it much easier to view, assign and modify3Delight shaders and attributes, in a centralized location. The usability of shader and attribute collections is substantially improved thanks to this same feature and one can inspect, for each pass and at a glance, what attributes and shaders are in effect.
  • Introducing “Pass Templates” It is now possible to save a given render pass as a template and create new passes based on existing templates.
  • A new "round edge" features enables automatic edge rounding of sharp geometric features. Using this feature, one can round edges at render time (such as a table edge) instead of performing a costly modeling-time operator.
  • Added a “dicing camera” attribute in the geometry attributes node (in the “Culling and Dicing” section). This features is useful to stabilize popping displacement during animation.
  • Updates to HyperShade:

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  • tdlmake supports a new output file format: directory textures. A directory texture (or “dirtex” in short), is a standard directory with all mipmaps saved as TIFF files. This new texture format enables a more fine grained data transfer between the server and the network cache.
  • ptcview can load and display photon map files.

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3Delight 7.0

November 2007

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  • A new API to access point cloud files has been added.
  • A C++ API for DSO plug-ins is now available.

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3Delight 6.5

February 2007

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  • 3Delight now supports Windows 64-bit.
  • 3Delight for Maya now supports Maya 64-bit.

 

3Delight 6.0

November 2006

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  • i-display framebuffer is now available for Mac OS X platforms.
  • Added reading and writing capabilities for Photoshop PDF files. Outputting image channels to layers is supported.
  • Added support for IFF, SGI and Softimage files.

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3Delight 5.0

February 2006

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3Delight 4.0

February 2005

 

Multiprocessing

3Delight is now able to render a single image using multiple processors located on a single computer or on remote computers or a combination of both. This powerful feature makes it possible to distribute rendering of a single image on a render-farm without the need for external software.

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Overall compiler’s performance has been improved. Script named shaderdl (and shaderdl.bat on Windows) has been removed. The binary may now be invoked directly. It is now possible to compile multiple source files at once; specifying a directory will build all contained source files. Additionally, it is now possible to embed the shaders’ source file inside compiled shaders, triggering automatic shader “on the fly” recompilation when binary backward compatibility is broken. 

3Delight 2.1

May 2004

New Windows Installer

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